Author Topic: So who's actually playing Skorne right now?  (Read 24870 times)

drillbossd

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Re: So who's actually playing Skorne right now?
« Reply #240 on: June 06, 2017, 02:45:28 PM »
Quote
Greedy Hexeris v0
[Theme] Winds of Death
Lord Arbiter Hexeris [+27]
 - Aradus Soldier [16]
 - Archidon [10]
 - Basilisk Krea [7]
 - Cyclops Brute [8]
 - Cyclops Savage [7]
 - Razor Worm [7]
 - Titan Gladiator [15]
Extoller Soulward [3]
Mortitheurge Willbreaker [0(4)]
Venator Dakar [4]
Paingiver Beast Handlers (min) [5]
Venator Reivers (max) [15]
 - Venator Reiver UA [4]

Quote
Roman's Strak2 Legion of Steel
[Theme] Legion of Steel
Assault Kommander Strakhov [+22]
 - Devastator [14]
 - Juggernaut [12]
 - War Dog [3]
Iron Fang Kovnik [0(4)]
Uhlan Kovnik Markov [7]
Black Dragons (max) [17]
 - Black Dragon Officer & Standard [0(4)]
Great Bears of the Gallowswood [9]
Iron Fang Pikemen (max) [15]
 - Iron Fang Pikemen Officer & Standard [0(4)]
Iron Fang Uhlans (max) [20]

----

Scenario was Entrenched.

Opponent is learning the ropes of Strakhov2 and I want to plumb the depths of Hexeris. I had a "pseudo ADR" list with a Mammoth I could swap in, but I wanted to try this "full feat support" package of Savage, Willbreaker, Extoller, and two great nodes.

I was going first, with my wall in my zone and a big forest in between me and his zone. There was a house in the middle of the table. I deployed the Archidon and Gladiator facing down my opponent's zone and pretty much everything else skewed toward mine.

My opponent put his Uhlans defending his own zone and bundles of IFP facing down mine. Strakhov was behind.

We didn't know at the time that models can start the game in Shield Wall, which was important because he moved up his BDIFP to all be within 22" of my Razor Worm. With feat, Future Sight, and Puppet Master, I ripped the unit off the board with Ashes to Ashes. There were 3 models left. Archidon was way out to the left. The Razor Worm had Cloak of Ash to start down the IFP.

The game was a bloodbath, but two turns in a row he managed to leave a Cloak of Ashed light (first the Razor Worm, then the Brute) alive on a couple of boxes. Turns out Vampiric Harvest heals your battlegroup when living enemies die to Last Stand. So that was definitely a thing. Reivers did great work picking off stragglers and the Great Bears once they'd closed. My Archidon was way out on the left where he would have to leave the "main battle" to go handle it.

As the smoke was clearing he started to close in with his heavies, and due to previously positioning my Soldier to handle his Uhlans (on the left) I had nothing that could handle the Juggernaut (on the right). He put up Inviolable Resolve on the Devastator and had it Slam the Soldier, figuring that with ARM25 it could survive a turn of being beaten then take one or both of my heavies with Last Stand.

However, his slam sent the Soldier on such an angle that it could see the Juggernaut, and now had range. I moved to Enrage my beasts, but after successfully playing around Countercharge for the whole game I let two Paingivers die to Markov's explosion. :( I still got to Enrage the Soldier, though, who with Puppet Master killed the Jugger with attacks to spare. Hexeris got further away from the Devastator and Strakhov. The Archidon started killing his Objective. I cluttered with Venators.

That last move was almost my undoing as my opponent looked to see if with Quicken and Overtake he could get Strakhov onto Hexeris. He couldn't, and he conceded.

----

Was an interesting game and I got to live the dream with feat to some degree. It did feel like I was playing models down, though, even with the cheap shot at the beginning and so many of my opponent's models dying to Last Stand. Must test more.
« Last Edit: June 06, 2017, 03:22:28 PM by drillbossd »
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illrede

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Re: So who's actually playing Skorne right now?
« Reply #241 on: June 12, 2017, 12:43:44 PM »
Turns out Vampiric Harvest heals your battlegroup when living enemies die to Last Stand.

Ah, justice.

drillbossd

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Re: So who's actually playing Skorne right now?
« Reply #242 on: June 16, 2017, 01:39:10 AM »
Justice indeed? I miss playing Zaal1. And I just assembled Zaal2, but I barely have any Immortals.

Here's a link to a CID report in which I play Rasheth with 4 titans and some Efaarit against CID Kraye in Heavy Metal. I panic into his shooting threat and it doesn't go so well: Link
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drillbossd

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Re: So who's actually playing Skorne right now?
« Reply #243 on: July 02, 2017, 04:41:53 PM »
So... them Turtles. Reports to follow.
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schristofersen

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Re: So who's actually playing Skorne right now?
« Reply #244 on: July 05, 2017, 10:33:13 PM »
Someone who owns seven archidons make a mordikaar list and roll a tournament or two will ya?

drillbossd

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Re: So who's actually playing Skorne right now?
« Reply #245 on: July 06, 2017, 12:22:26 AM »
Someone who owns seven archidons make a mordikaar list and roll a tournament or two will ya?

Can't do 7, but can do 3. Seems fun! Did the Mordikaar player at the ETC get any BS Essence Blast assassinations?

I still have 3 batreps forthcoming for a Rasheth/Makeda1 pairing I took to a small SR last weekend, but this week is short and busy as hell.
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drillbossd

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Re: So who's actually playing Skorne right now?
« Reply #246 on: July 19, 2017, 05:37:51 PM »
Small (14-person) SR two weekends back:

I brought

Quote
Shambleshields v0
Archdomina Makeda [+29]
 - Basilisk Krea [7]
 - Cyclops Shaman [8]
 - Molik Karn [19]
 - Titan Gladiator [15]
Paingiver Task Master [3]
Gatorman Bokor & Bog Trog Swamp Shamblers [11]
Legends of Halaak [8]
Paingiver Beast Handlers (min) [5]
Praetorian Karax (max) [11]
Praetorian Karax (max) [11]
Tyrant Commander & Standard Bearer [6]

Quote
Siege Column v0
[Theme] Winds of Death
(Rasheth 1) Dominar Rasheth [+28]
 - Basilisk Krea [7]
 - Cyclops Shaman [8]
 - Cyclops Shaman [8]
 - Titan Cannoneer [17]
Extoller Soulward [0(3)]
Extoller Soulward [3]
Venator Dakar [0(4)]
Paingiver Beast Handlers (min) [5]
Venator Reivers (min) [9]
 - Venator Reiver Officer & Standard [4]
Venator Slingers (min) [8]
Siege Animantarax [17]
Siege Animantarax [17]

Because I had just received fresh turtles. And Karax.

----

Makeda1 vs Vyros2
Quote
[Theme] Forges of War
Vyros, Incissar of the Dawnguard [+27]
 - Aspis [6]
 - Griffon [8]
 - Griffon [8]
 - Griffon [8]
 - Hyperion [36]
 - Imperatus [22]
 - Sylys Wyshnalyrr, The Seeker [0(4)]
Arcanist Mechanik [0(2)]
Arcanist Mechanik [2]
Arcanist Mechanik [2]
House Shyeel Magister [0(4)]
House Shyeel Battle Mages [10]

The Pit

I thought Vyros would have a hard time with Makeda1 feat and that guns would have a bad time into Forges of War. I chose table side, taking a bunch of forests because I didn't want Vyros to be able to trivially hide from Molik. This wound up jamming me a bit, but TyComm helped. I killed two or three of the Griffons under Vyros feat, opening an assassination run on Maked as Imperatus moved, but I feated myself and put the Gladiator in the way. I was also camping three. The battle mages made a lane for Imperatus no problem (woops) but partway through the assassination my opponent realized Impy did not have enough attacks to kill Makeda upon arrival. Instead he killed Molik (boo!) and left the Gladiator on one box with some nice dice. I healed the Gladiator, and with Carnage + some nice dice of my own the Gladiator and Shaman were able to kill Imperatus. Had I remembered Jackhammer my odds may even have been good. The Legends started doing work on Hyperion, breaking an arm, but then all died to a single crit consume.

Both clocks were low and I was about to be bullied by Hyperion, but with neither of us having any CPs I was able to stall and see my opponent clock first.


Rasheth vs Vyros2

Quote
[Theme] Forges of War
Vyros, Incissar of the Dawnguard [+27]
 - Aspis [6]
 - Griffon [8]
 - Griffon [8]
 - Griffon [8]
 - Griffon [8]
 - Griffon [8]
 - Helios [34]
 - Imperatus [22]
Arcanist Mechanik [0(2)]
Arcanist Mechanik [0(2)]
Arcanist Mechanik [0(2)]
House Shyeel Artificer [0(5)]
Incursion

Moar Vyros. Pair was Rahn again as well. The Shield Guards were offputting but I thought I could as least ruin lights without issue. I went first and took up a ton of board. He went second, got up in my face with Vyros on no camp and behind a wall, and feated. I determined I couldn't land an Animantarax on Vyros, at which point I settled for killing Griffons... or so I thought. Helios was 14/21 against shooting due to it's own +2 def thing, Force Barrier, and Deceleration. I feated an Blood Marked Helios so I could kill it later.

Then the Slingers went after a Griffon. Helios Shield Guarded and I cranked damage, realizing that maybe I should shoot the 12/17 colossal off the board. There weren't enough other shield guards around, so it was on. It took two Shaman shots, the remaining Slingers, 3 venator CRAs, the Dakar, and some fortunate ROF on the Animantaraxes (3 and 4 shots), but I killed Helios dead and gave Vyros only one feat move. Rasheth was camping and safe.

Nonetheless my opponent synergied up Imperatus and killed one of the turtles, rapidly collapsing my flank and bullying scenario. I cut down many lights but at the end of the day had no answer for Imperatus. I took a low odds assassination run with guns and Spells on a no-camp Vyros, but didn't roll nearly well enough, and lost on clock and/or scenario depending on how you slice it.


Rasheth vs Lylyth3


Quote
[Theme] Ravens of War
Lylyth, Reckoning of Everblight [+29]
 - Angelius [17]
 - Angelius [17]
 - Nephilim Bolt Thrower [11]
 - Nephilim Bolt Thrower [11]
Annyssa Ryvaal [8]
Strider Deathstalker [0(4)]
Strider Deathstalker [4]
The Forsaken [4]
The Forsaken [4]
Blighted Nyss Raptors (max) [18]
Strider Blightblades [10]

Linebreaker

I went first and the turtles ran 16". Poison shots did an alarming amount of damage to them. Lylyth cast Escort and Wind Wall and ended just barely within 20" of Rasheth. I had to move a Shaman out of the way to get feat on her, so that Shaman shot Lylyth for 5 damage. Slingers ran, Rasheth feated, Blood Marked Lylyth, and cranked a Sunder Spirit to kill her outright. I still had Shaman and Animantaraxes to go (for Magic Guns), so she was probably dead even with camp, but I still felt bad about the gotcha. I welcomed the short game after back to back Vyros, though.

---

SR ended early. Since I went X-1, I got a small prize. For the Empire!
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drillbossd

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Re: So who's actually playing Skorne right now?
« Reply #247 on: August 04, 2017, 04:17:20 PM »
Another SR. Pics here:  www.facebook.com/groups/skorne/permalink/1785368108143180/

Quote
Molik's Delivery Service v3
Archdomina Makeda [+29]
 - Aradus Soldier [16]
 - Basilisk Krea [7]
 - Cyclops Shaman [8]
 - Molik Karn [19]
 - Titan Gladiator [15]
Hutchuck, Ogrun Bounty Hunter [6]
Mortitheurge Willbreaker [4]
Orin Midwinter, Rogue Inquisitor [5]
Legends of Halaak [8]
Paingiver Beast Handlers (min) [5]
Paingiver Bloodrunners [9]
Swamp Gobbers Bellows Crew [2]

Quote
Stop Worrying and Love the Bomb v1
Void Seer Mordikaar [+29]
 - Archidon [10]
 - Archidon [10]
 - Basilisk Krea [7]
 - Bronzeback Titan [18]
 - Despoiler [19]
 - Titan Gladiator [15]
Hutchuck, Ogrun Bounty Hunter [6]
Mortitheurge Willbreaker [4]
Void Spirit [4]
Void Spirit [4]
Paingiver Beast Handlers (min) [5]
Swamp Gobbers Bellows Crew [2]

I really just wanted as many assassinations as possible, whether by Molik or by Essence Blasts. The jank Mordikaar tech is that Bronzeback = free fully boosted pow 18. Makeda list is all the mercs I really like + a Soldier to anchor while Molik threatens. I wound up only playing Makeda in the actual games.

---

Round 1: Makeda1 vs Baldur2
Quote
[Theme] The Bones of Orboros
Baldur the Stonesoul [+30]
 - Megalith [20]
 - Woldwrath [37]
 - Woldwyrd [9]
 - Woldwyrd [9]
Blackclad Stoneshaper [0(3)]
Blackclad Wayfarer [0(4)]
Blackclad Wayfarer [0(4)]
Sentry Stone & Mannikins [5]
Shifting Stones [3]
Shifting Stones [3]
Celestial Fulcrum [19]

Outlast

Baldur was going first--bummer. Hutchuk waited in ambush. Baldur had deployed most things except Megalith and one Wayfarer facing down the right zone, so I answered by putting everything of mine except the Bloodrunners and Legends there as well. I was all set to control the melee engagement, but the Fulcrum hit Molik with a crit Stationary and in my panic/rust I forgot about intuition. Woldwyrd shooting did a number on him but between Krea and Shield Guards I lost nothing. On the following turn I saw that I could get Molik onto Baldur, who was under feat but only camping 2, with 5 attacks. Unfortunately I didn't think through the Paingiver activations and healed Molik with them when I should have cleared the Fury that he had from shaking (Makeda could have healed him instead). This being the case, the assassination odds were actually quite bad, but I went for it anyway because that's how I was feeling. I left Baldur on 4 health and no transfers... at least Hutchuk had killed a flanking Blackclad.

The game seemed over but I was wrong. A woldwyrd killed Molik, giving Makeda the transfers to take through a Woldwrath melee run. Baldur, having been hurt, backed off out of the kill box and protected himself, leaving the Fulcrum and woldwrath without Armor buffs. The Soldier killed the Wrath with a little help from Jackhammer and the Gladiator killed the Fulcrum, which was already weakened from being Molik's sidestep target. Baldur, Megalith (with Crevasse), and the Woldwyrds went for Makeda again, but again she survived. Baldur had to kill Hutch himself and was surrounded by Bloodrunners. I was a bit up on scenario. I couldn't get the Soldier to Baldur and was very low on clock, so I did my best to chew through the Wyrds, killing one. Megalith killed my Soldier, though. On my turn, with 21 seconds to go, Bloodrunners plinked Baldur and Makeda sidestepped to him off a stone. His beasts were full, so he died to Makeda!... but only after I had clocked out.

Clock loss, hell of a game


Round 2: Makeda1 vs Rahn

Quote
[Theme] Forges of War
Adeptis Rahn [+26]
 - Chimera [8]
 - Chimera [8]
 - Chimera [8]
 - Discordia [18]
 - Helios [34]
 - Sylys Wyshnalyrr, The Seeker [0(4)]
Arcanist Mechanik [0(2)]
Arcanist Mechanik [2]
Arcanist Mechanik [2]
House Shyeel Magister [0(4)]
House Shyeel Battle Mages [10]
House Shyeel Battle Mages [10]

Standoff

I was going first and put Quickened Molik behind a house with Orin behind Molik. Rahn dumped most of his stack depleting Orin's tokens, but was something like 12" away from Molik with the house and a forest in the way. Still, with the Lash on Helios to give Molik room to avoid free strikes, Molik walked 12" in a wide circle, bounced off the Magister, and did Rahn in under Carnage with two hot damage rolls.

Assassination victory

Casual Rerack: Mordikaar vs same Rahn list

He went first moved up aggressively. I moved up and feated with Mordikaar in a cloud, behind the Bronzeback. A Chimera ran up and I forgot to countercharge. Rahn feated and Force Hammered the titan over Mordikaar, and my old man got dragged across the board. He actually didn't die until the very last available attack! But he died. Had he lived, I might have been able to take Rahn out with Archidon bombs.


Round 3: Makeda1 vs Thyron

Quote
[Theme] Defenders of Ios
Thyron, Sword of Truth [+27]
 - Banshee [18]
 - Daemon [16]
 - Griffon [8]
 - Fane Knight Guardian [0(4)]
Arcanist Mechanik [2]
Arcanist Mechanik [2]
Arcanist Mechanik [2]
Fane Knight Skeryth Issyen [0(8)]
Ghost Sniper [3]
Ghost Sniper [3]
Houseguard Thane [4]
Lys Healer [3]
Heavy Rifle Team [4]
Houseguard Halberdiers (max) [13]
 - Houseguard Halberdier Officer & Standard [4]
Stormfall Archers [9]
 - Soulless Escort (1) [1]
Stormfall Archers [9]
 - Soulless Escort (1) [1]

Recon II

I went first and took up a lot of board. Assassinating Thyron felt unlikely at best, but I hoped I could take out the threats to my beasts other than the elf himself. Thyron got a wall and put some pressure on with Stormfalls. Bloodrunners jammed, Legends got in front of my Soldier, and I feated with Molik staring down Thyron anyway. Oh and Hutchuk came in and started pasting Archers. Thyron landed a souped up Griffon on Makeda to scare me out of really using feat, and Halbs abused reach to stop Bloodrunner retaliation. The pain knight hurt the Soldier, but in the end I kept Makeda, J'Deth, and my heavies alive. Spellpiercer makes the Krea sad, but at least he had to cast it! J'Deth surviving was key, because he slammed the pain knight off of my Soldier, letting the Gladiator, Molik, and Soldier kill the Griffon, Daemon, and Banshee respectively. Molik bodyblocked Makeda so she could survive. My opponent was low on time but managed to kill Molik with a boatload of guns and a few Halb charges. Thyron killed the Soldier. However, by the time this was done my opponent was below 1 minute. I fed Thyron the gladiator, ran Makeda away, and that was the game.

Clock victory

-----

Again we had a loss in the pairdown so we ended after only 3, so I went 2-1 on the day.

The Makeda list is definitely janky, but the Soldier is very good and Molik is as fun as ever. I may try to keep the same battlegroup while bringing the Ferox back in.
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Kurgash

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Re: So who's actually playing Skorne right now?
« Reply #248 on: August 13, 2017, 05:18:02 PM »
Nothing really new to report on my end. Been playing Zaal2 a ton and still playing the hell out of him with that demo theme shown at lock and load. God it feels good.

drillbossd

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Re: So who's actually playing Skorne right now?
« Reply #249 on: August 13, 2017, 11:10:24 PM »
So I was the only Skorne player at the first inaugural NorCal Classic. 17 people showed up and the other usual Skorne players were playing Grymkin and Cryx. We had a healthy Ret contingent, as usual, and I think 4 Khador players.

Quote
Molik's Delivery Service v4
Archdomina Makeda [+29]
 - Aradus Soldier [16]
 - Basilisk Krea [7]
 - Cyclops Shaman [8]
 - Molik Karn [19]
 - Titan Gladiator [15]
Gremlin Swarm [3]
Mortitheurge Willbreaker [4]
Orin Midwinter, Rogue Inquisitor [5]
Paingiver Beast Handlers (min) [5]
Praetorian Ferox (max) [20]
Swamp Gobbers Bellows Crew [2]

Quote
Siege Column v2
[Theme] Winds of Death
Dominar Rasheth [+28]
 - Agonizer [6]
 - Basilisk Krea [7]
 - Titan Sentry/Aradus Soldier [15/16]
Extoller Soulward [3]
Extoller Soulward [3]
Mortitheurge Willbreaker [0(4)]
Venator Dakar [0(4)]
Paingiver Beast Handlers (max) [7]
Venator Flayer Cannon Crew [0(5)]
Venator Reivers (max) [15]
 - Venator Reiver Officer & Standard [4]
Venator Slingers (min) [8]
Siege Animantarax [17]
Siege Animantarax [17]

----

Round One: Rasheth v Dreamer

Quote
[Theme] Dark Menagerie
The Dreamer [+28]
 - Cage Rager [14]
 - Crabbit [0(-1)]
 - Crabbit [0(-1)]
 - Frightmare [9]
 - Frightmare [9]
 - Rattler [8]
 - Skin & Moans [15]
 - Skin & Moans [15]
Glimmer Imp [4]
Lady Karianna Rose [4]
Dread Rots (max) [12]
Death Knell [13]

Recon II

In my first game against Grymkin, I dropped Rasheth. I'd heard that Grymkin punish low model counts and alpha-focused armies, so even though I was worried about Shield Guards and Artifice of Deviation, I thought I could attrition okay.

I went first and positioned aggressively. An early feat + Flare + Blood Mark saw me shoot the Cage Rager down to one box in spite of it being in cover, and it died to Corrosion. Things went awry when, a turn later, I committed a turtle to rough up a Skin and Moans and start scoring, but almost trivially lost the turtle in response. The Skin and Moans and a Rattler did horrible things to my right flank, but died to salvos from the Krea, Rasheth, Extollers, and Reivers.

On my left flank, it was mostly a staredown between a Skin and Moans and my Soldier/Animantarax, neither of us willing to commit. I made a cool play in which I scored by repulsing a bunch of his stuff back.

At the end, though, my clock was low and I got sloppy on scenario, letting my opponent score during my turn. That got out of control real quick (especially once the Dreamer turned on of my turtles into a bulldoze doll), and I lost on scenario with my clock low.

Scenario loss

Bye: Makeda1 vs Axis

Quote
[Theme] Destruction Initiative
Axis, the Harmonic Enforcer [+30]
 - Cipher [16]
 - Conservator [12]
 - Conservator [12]
 - Corollary [6]
 - Diffuser [6]
 - Inverter [15]
 - Inverter [15]
Algorithmic Dispersion Optifex [2]
Algorithmic Dispersion Optifex [2]
Attunement Servitors [0(4)]
Attunement Servitors [0(4)]
Reflex Servitors [0(4)]
Reflex Servitors [0(4)]
Reflex Servitors [0(4)]
Transfinite Emergence Projector [19]


Pit II

This was actually the bye, so I played a game of Makeda vs Tyson's gorgeous orange Convergence. We were both shaking the rust off, but the TEP was mean to my cats (on whom I kept forgetting Tough). On the turn that was certainly before my opponent's feat, I *maybe* could have assassinated with Molik but would have had some difficulty with Countercharge and some Rough Terrain the Cipher had dropped in front of Makeda. Ultimately I committed Molik and the Soldier to kill the TEP and a Conservator, respectively, and left Makeda camping three and feated. I probably was headed for a horrible attrition loss due to committing Molik and Soldier without adequate cat bubble wrap, but as it stood I left my beasts too far from Makeda to Shield Guard. Makeda got Beaconed, and with Axis feat to get range, she narrowly died to an Inverter.

Assassination loss (but not for the tournament record)

Round Three: Rasheth vs Stryker2
Quote
Lord Commander Stryker [+28]
 - Stormclad [18]
 - Thorn [13]
 - Squire [5]
Captain Maxwell Finn [6]
Journeyman Warcaster [4]
 - Charger [9]
Major Harrison Gibbs [4]
Ragman [4]
Storm Lances (max) [20]
Storm Lances (max) [20]

Outlast

My opponent had picked up one of the wrong trays when packing his models, so he was playing some weird lists. In particular this list was supposed to be Storm Division and was meant to have Old Rowdy instead of Thorn.

I went first and positioned turtles really aggressively. My opponent killed a handful of Reivers with e-leaps and Rebuked my Slingers. He put Stryker behind a wall, within 10" of a turtle, camping 1 and with Decel up.

I whipped up that turtle (who didn't have a lane) and moved a Slinger near Stryker. Rasheth feated, got the Blood Mark onto Stryker, and put Carnivore on the turtle. I then Puppet Mastered the turtle had it walk to Stryker and boost to hit--it was MAT8, going against a formerly 18/16 v Melee Stryker who was now 16/12. I hit on the reroll and did 7 damage to Stryker after focus. The Spearmen finished the job.

Assassination victory

Round 4: Makeda1 vs Vindictus
Quote
[Theme] Exemplar Interdiction
Vice Scrutator Vindictus [+29]
 - Sanctifier [14]
 - Templar [15]
Exemplar Errant Seneschal [4]
High Exemplar Gravus [9]
Knights Exemplar Seneschal [0(5)]
Vassal Mechanik [1]
Wrack [1]
Wrack [1]
Wrack [1]
Choir of Menoth (min) [4]
Exemplar Errants (max) [16]
Exemplar Vengers (max) [20]
Knights Exemplar [9]
 - Knights Exemplar Officer [0(5)]
Knights Exemplar [9]
 - Knights Exemplar Officer [0(5)]

Spread the Net

I played Makeda into Vinny. I went first and positioned both Quickened Molik and my cats super aggressively. My opponent saw that he could charge my cats bottom of one. He Defensive Warded the cav that would be coming at me, popped True Path and Feat, and killed a few of the cats. I had a promotion brainfart that led to one being out of formation. Two Knights blocked the landing zone on Vinny, a handful of Errants got in front of him, and one of his jacks stood next to him.

My Shaman frenzied due to bad fury management.

I saw immediately that if I could clear one of the Exemplars, I could trample Molik to Vindictus, who was camping only one. Moreover, I could get Makeda there for Carnage. My preference would have been to send Molik in, do my best, then follow up with Jackhammer, but Vinny was far enough that Molik would not be able to Force from Makeda's starting position. The alternative was that, if I could clear the lane to the jack, I could charge Molik in, which would give me two additional attacks beyond the trample plan. The only issue was that I had to clear a clump of Errants...

Two of the cats killed the blocking Knight without issue, then repo'd out of the way. One died to a free strike.

I Rushed the Soldier with the Gladiator and walked it into the pile of Errants. I tried to be cute with Pull to mitigate Self-Sac, but at the end of the day the Soldier just swung like mad but still left a few blockers. Then, Orin boosted lightning into the Soldier and killed two more errants. The key blocker was still there, of course, but finally I just needed one attack.

My opponent thought I had to settle for the Trample, but then Makeda walked up and popped Carnage, Feat (just because), and Jackhammered the remaining Errant.

With that, Enrage, and Puppet Master, Molik was able to charge the jack, "Sidestep" in place onto Vinny, and stab him two times in the heart.

Assassination victory

----

So officially I went 3-1, but it didn't feel like that, especially because the losses took much longer than the wins. Still fun though. I don't like this Makeda build as much as the one with Hutchuk. The Winds list... is missing something. Or maybe I just don't really like shooty infantry.

Next event is later this month. Time to keep experimenting!
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drillbossd

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Re: So who's actually playing Skorne right now?
« Reply #250 on: August 14, 2017, 10:08:00 AM »
Important other reasons I played Rasheth into Grymkin and not Makeda, in spite of being worried about my guns:

Rasheth had ample access to magic weapons and Stealth denial (Gremlin Swarms)
Death Knell causes problems for Makeda1's feat. I didn't know about the Accursed Arcana then but that would have also been bad
Carnivore was live against an all-living list that wants Corpses

One piece of sweet tech I missed is that Paingiver Beast Handlers under Carnivore should have a solid matchup into Dread Rots. They threaten further, hit on 5s, and auto-RFP.
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Kurgash

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Re: So who's actually playing Skorne right now?
« Reply #251 on: August 19, 2017, 10:08:46 AM »
Another piece is a lot of arcana revolve around their models being destroyed. So RFP is handy.

drillbossd

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Re: So who's actually playing Skorne right now?
« Reply #252 on: August 19, 2017, 11:00:26 PM »
Another piece is a lot of arcana revolve around their models being destroyed. So RFP is handy.

Good catch!

How are you liking Zaadesh Warhost? I tried Makeda1 and Hexeris2 earlier today and have some thoughts forthcoming, though both games were weird.
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drillbossd

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Re: So who's actually playing Skorne right now?
« Reply #253 on: August 27, 2017, 09:14:32 PM »
Moar casual games. Hopefully getting to an SR in September, but I'm assuming all list testing will be topsy-turvy by then. That said, practice is always good!

Quote
Molik but with Hyper-Aggressive and Shield Guard v1
[Theme] Imperial Warhost
Archdomina Makeda [+29]
 - Agonizer [0(6)]
 - Agonizer [0(6)]
 - Aradus Soldier [16]
 - Basilisk Krea [0(7)]
 - Cyclops Shaman [8]
 - Molik Karn [19]
 - Titan Gladiator [15]
 - Titan Sentry [15]
Mortitheurge Willbreaker [4]
Paingiver Beast Handlers (min) [5]
Paingiver Beast Handlers (min) [5]
Siege Animantarax [17]

Quote
Butcher with Sac Pawn and Jack Wall
[Theme] Winter Guard Kommand
Kommander Zoktavir, The Butcher Unleashed [+22]
 - Devastator [14]
 - Devastator [14]
 - Kodiak [13]
 - Kodiak [13]
 - Ruin [17]
 - War Dog [3]
Kovnik Jozef Grigorovich [4]
Winter Guard Field Gun Crew [0(4)]
Winter Guard Field Gun Crew [4]
Winter Guard Infantry (max) [10]
 - Winter Guard Infantry Officer & Standard [4]

 Recon II, so in spite of our battlegroup focus we could both be scoring. There was a serious forest in the middle of the board. Butcher went first and led with Devastators, Kodiaks + Ruin out on flanks. I moved up really cagily with Makeda and Karn just outside of Butcher's threat, and the turtle out on the right flank. My opponent then put the Devastors more forward and up against the forest such that they wouldn't be charged by my Soldier. He thought Butcher was safe, but on my turn I pointed out that I could see a Devastator around the forest, charge Karn into the forest, and sidestep onto Butcher. That said, Butch was camping 3 and I couldn't snipe out the War Dog, so I didn't go for it.

 Instead, the Soldier, Sentry, and Karn killed the Devastators and Karn backed off. I needed some Jackhammers to help, but Makeda was still fairly safe and had feated. The Gladiator contested my opponent's zone and my Aggies cried -2 Str. I totally forgot that "No Spells" is a thing they can do now--this would have shut off Butcher's counterplay. There was a juicy landing zone for Butcher to walk up, pull Karn in, and kill all three main beaters. However, the Winter Guard put a bit CRA into my Sentry, which I Shield Guarded with the Soldier. The resulting Hyperaggressive move ruined the landing zone and made my opponent tilt a bit. He did a janky play involving throwing the Soldier with a Kodiak and wound up killing the Sentry and Karn, but not the bug. Bad dice saw him do this with no camp left, though feat was up. Butcher also took some damage from Karn/Sentry retaliatory strikes. An Argus blocked the Soldier.

 I'll note that his Kodiak threw my Gladiator out of the zone, but rolled poorly on the Strength check. If I had remembered the -2 Str from Gnawing Pain, the Glad would have stayed.

 All this being the case, my Krea paralyzed the War Dog. The turtle then killed the Argus with its tail and shot the War Dog off the table. The Soldier then walked onto Butcher and murdered him by its 2nd bought attack, without me having to activate Makeda for Jackhammers.

 Assassination win

-----
Quote
Channel through everything v1
[Theme] Imperial Warhost
Lord Arbiter Hexeris [+27]
 - Agonizer [0(6)]
 - Archidon [10]
 - Archidon [10]
 - Basilisk Drake [8]
 - Basilisk Drake [8]
 - Basilisk Krea [0(7)]
 - Basilisk Krea [0(7)]
 - Cyclops Brute [8]
 - Titan Gladiator [15]
 - Titan Sentry [15]
Mortitheurge Willbreaker [4]
Paingiver Beast Handlers (max) [7]
Siege Animantarax [17]

Quote
Jack Marshals?!
[Theme] The Irregulars (Pre-release)
Fiona the Black [+31]
 - Freebooter [9]
 - Nomad [11]
 - Nomad [11]
Alexia, Mistress of the Witchfire [7]
Anastasia di Bray [3]
Dirty Meg [3]
 - Talon [7]
Eiryss, Mage Hunter of Ios [0(7)]
Gorman di Wulfe, Rogue Alchemist [4]
Orin Midwinter, Rogue Inquisitor [0(5)]
Ragman [4]
Rutger Shaw, Professional Adventurer [4]
 - Talon [7]
Savio Montero Acosta [0(6)]
Thor Steinhammer [4]
 - Ghordson Driller [10]
Kayazy Eliminators [5]
Kayazy Eliminators [5]
Press Gangers (max) [12]

We were playing on Outlast, so no scoring for me (basically) and not a lot for him either. I got greedy bottom of 1 and thought I could kill Meg and Rutger with my feat. Turns out Tough and Iron Sentinel can make Ashes to Ashes very sad.

Somehow nothing of mine died in response, but the turtle got blinded and Fiona got cheeky with her feat and her army in my face, Kayazy and all. Even with Ashes, the -1 die to attack *and* damage made it nearly impossible to handle all the high def solos and Orin made spelling Fiona a no go. Eventually I ran out of tools to contest as the birds and SA died. My heavies were still around, but I couldn't bring them to bear, and Fiona was safe from reprisal.

I conceded as some others wanted the table and the game was looking pretty awful. Still interesting though. Flanking Talons and Driller with Crush are terrifying. Learn the jack marshal rules as this theme will be a thing!

-----

Quote
Double Turtle Laser Squad v1
[Theme] Winds of Death
Dominar Rasheth [+28]
 - Basilisk Krea [7]
 - Cyclops Shaman [8]
 - Cyclops Shaman [8]
 - Cyclops Shaman [8]
 - Titan Cannoneer [17]
Extoller Soulward [3]
Extoller Soulward [3]
Mortitheurge Willbreaker [0(4)]
Venator Dakar [0(4)]
Paingiver Beast Handlers (max) [7]
Venator Slingers (min) [8]
Siege Animantarax [17]
Siege Animantarax [17]

Quote
Legion of Horsies
[Theme] Legion of Steel
Supreme Kommandant Irusk [+27]
 - Marauder [10]
 - Marauder [10]
 - Rager [11]
Iron Fang Kovnik [0(4)]
Iron Fang Kovnik [0(4)]
Uhlan Kovnik Markov [7]
Great Bears of the Gallowswood [9]
Iron Fang Pikemen (max) [15]
 - Iron Fang Pikemen Officer & Standard [0(4)]
Iron Fang Uhlans (max) [20]
Iron Fang Uhlans (max) [20]


Recon II again. I went first and ran everything, including Rasheth. Irusk's stuff ran. I feated And blew away all of one cav unit (Shamans, Cannoneer, Animantarax), most of the IFP (Breath of Corruption, Slingers, Krea), and a couple of other Cav (Animantarax). My turtles ended out of Marauder range, and the only thing my opponent had was two Cav that could get to Rasheth. Rasheth had 2 camp, so my opponent conceded for a rerack.


-----

Makeda1 list from above

vs

The same Irusk list

I switched lists and my oppponent got first turn. He was wayyyy in my face right off the bad so I set up to feat him a Sentry under Agonizer and took turtle potshots while staying out of threat. IFP charged the Sentry and left it on about half, while one unit of Cav jammed Makeda, Molik and turtle. The other cav and Marauders threatened.

I spent a ton of clock unpacking this mess, but was able to murder or block pretty everything that was threatening. Specifically, Makeda put up Carnage and used Karnhammers to clear a few cav, then killed one Uhlan herself and sidestepped to a forward spot where I could build a bunker. She feated for good measure. The turtle killed on Marauder with hot dice and stood to block the cav. Then the Soldier killed the other Marauder and had a spare fury to put Snacking on the Sentry, who had been healed by Paingivers. The Sentry proceeded to massacre the IFP and heal to full. The Gladiator charged in to kill a few more IFP and body block Makeda, who wasn't camping.

My opponent had a dicey assassination that wouldn't have been there had I not overspent. Battlelusted cav killed the turtle, then Markov charged Makeda. He got the crit knockdown and Warhead spiked, which didn't quite kill, but left her weak. Agonizer and Blood-Quenched +1 helped. We then realized that 3 IFP could theoretically charge the knocked down Makeda, but would take Gladiator free strikes. Since it was a friendly game, I pointed out that, if my opponent first ran his Iron Fang Kovnik into position for No Sleeping on the Job, he could get a charge on Makeda as long as one IFP made its Irusk-granted tough check. The last one did and rolled 3,5,6 on the damage, finishing Makeda.

Fun times to see the raw killing power of a beast brick with Carnage and Jackhammer, but I learned my lesson for overspending.

-----


I really like the Rasheth list. It feels like it's probably less good than a variant with Reivers, but it's smoother for me to run and there's something fun about "Double Turtle + Laser Squad" as the backbone of a list.
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drillbossd

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Re: So who's actually playing Skorne right now?
« Reply #254 on: October 26, 2017, 03:16:22 PM »
It's been a while!

Played

Quote
Molik's Delivery Service v5.1

[Theme] Masters of War
Archdomina Makeda [+29]
 - Aradus Soldier [16]
 - Basilisk Krea [7]
 - Molik Karn [19]
 - Titan Gladiator [15]
Extoller Soulward [3]
Mortitheurge Willbreaker [4]
Orin Midwinter, Rogue Inquisitor [5]
Legends of Halaak [8]
Paingiver Beast Handlers (min) [5]
Praetorian Ferox (max) [20]
Swamp Gobbers Bellows Crew [2]
Tyrant Commander & Standard Bearer [0(6)]

vs


Quote
Hexenbeef

[Theme] Imperial Warhost
Lord Arbiter Hexeris [+27]
 - Agonizer [0(6)]
 - Agonizer [0(6)]
 - Archidon [10]
 - Archidon [10]
 - Basilisk Krea [0(7)]
 - Mammoth [38]
 - Titan Gladiator [15]
Feralgeist [2]
Paingiver Beast Handlers (min) [5]
Paingiver Beast Handlers (min) [5]
Siege Animantarax [17]

This was my first game since the theme drop. I'm a sucker for the Molik Missile, so I've been looking to either play more Mak1 Imperial Warhost or try out Masters of War. The latter being the new shiny, it's what I brought as my one list while traveling for work. I'll note that I'm sad about the lack of Shaman but really excited to try Mr. Garrity in this list (he seems very strong with Makeda1).

Our very own kamillion had a Mordikaar Masters of War list and the above Hexy list. He dropped Hexy since Mordikaar doesn't like playing against Masters.

I won the die roll and chose to go first. Scenario was Outlast II.

On the first turn I unpacked super aggressively with Quicken on the Ferox. Ferox were up on my left, some in a Forest, while Makeda and Beasts were mostly on my right and using a wall. The Ferox were just outside of 13" from the Turtle, with the Legends close behind them.

Hexy's response was to use feat Hellfires, turtle guns, and Mammoth guns to try to make a dent in the Ferox. He wound up killing two and barely unpacking, but he made sure to leave Hexy on 2 camp, in the Aggy bubbles, and behind a bunch of stuff.

Molik could reach but wouldn't be likely to kill Hexy. The Soldier was sadly out of bite range of the Mammoth, but could get to the Gladiator, which had come too far forward (maybe as bait?). All cats and two of the Legends could reach a forward Archidon, so I felt pretty could about my ability to maim or kill it. The problem I didn't think through, though, was that committing to the Archidon would make it very hard to feat on the Ferox/Legends without putting Makeda in a dangerous position. Ultimately, two Ferox, including one who had a Backstrike, missed the Archidon, while the Legends rolled mediocre damage. They broke mind, but that was all. I put Molik and the Gladiator in a safe position, killed his Gladiator with my Soldier in spite of the Aggy, lightning'd his Aggy with Orin (via the Mammoth), and ran a Rushed Krea in the way of his Mammoth to body block for Molik. TyComm and Standard also got into annoying spots, but crucially my feat didn't reach any of my models in the left zone. Gobbers went into my zone and the Extoller went on my flag.

On his turn two, I lost all the Cats and Legends in spite of Defensive line, then lost the Standard Bearer (last contesting model in zone) because I mispositioned my feat. Fortunately he didn't have a unit in position to capitalize. The Mammoth killed the Soldier and the Krea, while the Feralgeist blocked the wounded (and more important) Agonizer. I scored 2 and he scored 1, so that was a good start.

My next turn was the real alpha, and I saw Molik poised to make 9-12 attacks on the Mammoth. This being the case, the Agonizer needed to die. First, the Extoller shot and killed the Feralgeist, boosting to-hit with the Soul gained from a dying cat. I thought this would give TyComm a lane to the Agonizer, but he was just short, so he held back. Orin put more lightning on the Mammoth to hurt the Agonizer, but I rolled poorly on the damage, and with that, I made the judgement call to attack the Mammoth anyway. First I charged with TyComm, then I went with Molik, making first a Combo Strike and then 9 more attacks between his buying and Jackhammer...

Molik's damage rolls were joking levels of bad. I believe I had two instances of 1,1,1 for damage, as well as two 1,4,1s, which are also 0 damage, and a couple of 8s and 9s on the dice for 2 or 3 damage a pop. A couple of spikes let me do 35ish damage total, but things were looking grim. Fortunately, with the Gladiator dead and the Animantarax ways away, Makeda was fairly safe.

Opponent's response: Molik dies to Animantarax, more support pieces and TyComm die, Mammoth shoots things and contests alongside turtle. Archidons in scary positions. I forget what scoring happens but it gets close enough that attrition is going to play out long before scenario does. Paingivers heal Agonizer.

Orin tries for lightning again, but without boosts, the Agonizer won't be dying. The Gladiator fails to kill the Mammoth on its own. Jackhammers finish it but I have barely any spare attacks for the Ani, and besides my damage dice are terrible again. I think the Gladiator missed the Mammoth twice. But we keep trying! And Gobbers make it hard to the turtle to kill Makeda just yet.

Animantarax and Archidons kill Gladiator. Opponent now scoring properly.

Makeda puts up Carnage and, with no Aggy bubbles to worry about, kills one of the Archidons because why not! I send the clock over to my opponent with me having only one second left. I kindly request a warrior's death because I don't want to lose on clock.

The Siege Animantarax obliges, crushing Makeda.

"Assassination" loss (but really it was attrition, clock, and scenario as well)

So that was brutal! But good to shake the dust off and finally have a game with kamillion. Some thoughts:

I felt like I had excellent board position at the top of two, then squandered it my going for the Archidon. Even if the attrition play had worked out, I cheated myself out of a good feat. I could have instead committed the Soldier (or not; it could have helped with the Mammoth later) and bubble-wrapped with feated Ferox. A misstep might have gotten Makeda killed but overall it should see her in a much stronger position as cats would be positioned to butcher the crucial Agonizers.

I'll leave it to him to add any postgame analysis from his perspective.
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kamilion

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Re: So who's actually playing Skorne right now?
« Reply #255 on: October 26, 2017, 03:45:21 PM »
drillbossd is wildly understating how bad his dice were, for the record. They deserve to be buried in an unmarked grave.

The report fits my recollection pretty well. I felt the biggest mistake on your side of the table was leaving the Legends and Ferox out of the feat, because that let me reduce the number of threats to just your beasts - I think Makeda could have safely hidden behind the forest that was fairly central and remained safe and kept the entire board in her feat, which would have really shifted the game.

I messed up bad by not contesting the zones early and letting you go up to 4 before I scored a point, which was bad, because I expected to have some issues on attrition. The gladiator positioning was dumb, too. I meant to bait with the archidon, but losing the gladiator forced me to take every hit for the rest of the game without being able to get aggressive. Bad feat timing on my part, as well - it didn't do much and I think would have been better saved. Still something I'm working on with Hexy.

Fun game, either way, hopefully we'll get to play again!
Josh Simpson

Meh.

drillbossd

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Re: So who's actually playing Skorne right now?
« Reply #256 on: November 16, 2017, 08:37:45 PM »
(Post 1/2)

Massive deluge of reports. Explorations of Makeda1 and Morghoul2 double turtle lists at WMW casuals, plus some more Morghoul2 games. All lists written out in Conflict Chamber.


Here's the variation I started with at WMW. I had just gone to Michael's to buy googly-eyes, which are the best Blind tokens.
Quote
Suppon Drakes
[Theme] Winds of Death
Lord Assassin Morghoul [+29]
 - Basilisk Drake [8]
 - Basilisk Drake [8]
 - Cyclops Raider [9]
 - Cyclops Shaman [8]
 - Cyclops Shaman [8]
 - Aptimus Marketh [0(5)]
Extoller Soulward [3]
Extoller Soulward [3]
Gremlin Swarm [3]
Mortitheurge Willbreaker [0(4)]
Paingiver Beast Handlers (min) [5]
Paingiver Beast Handlers (min) [5]
Swamp Gobbers Bellows Crew [2]
Venator Slingers (min) [8]

Siege Animantarax [17]
Siege Animantarax [17]
I had sort of painted my Drakes and thought they would offer more attrition than Shamans while being faster than the Cannoneer. Idk. More thoughts on the list later.

All games were Outlast II.

Game 1 v Krueger2 Bones
Quote
[Theme] The Bones of Orboros
(Krueger 2) Krueger the Stormlord [+27]
 - Megalith [20]
 - Woldwarden [16]
 - Woldwarden [16]
 - Woldwyrd [9]
 - Woldwyrd [9]
Blackclad Stoneshaper [0(3)]
Blackclad Wayfarer [0(4)]
Gallows Grove [0(2)]
Sentry Stone & Mannikins [5]
Sentry Stone & Mannikins [5]
Shifting Stones [3]
Celestial Fulcrum [19]

Aka "The Pissing Match". Prior to the scramble I was chain-drinking healthy pours of chardonnay. I'm not sure the extent to which this affected my play, but I did run to the restroom twice during game.

Scoring never got interesting, but I was tearing his army to bits. Between the wall and Stealth, Krueger didn't have a good assassination out on Morghoul, and even with TKs and Rebuke (which stops tramples) he couldn't keep me from ramming turtles down his throat. Once the Wold changes come out this will be a totally different game. As it stood, I had lost a couple of slingers, a Drake, and maybe Marketh, while he lost a Warden, Megalith, both sentry stones, the Blackclads, most Shifting Stones, a Wyrd, and had a blinded Fulcrum...

...when I clocked. My opponent only had five minutes left, so I blame the wine! So it goes.

Clock loss

Game 2 v Malekus Flameguard
Quote
[Theme] Guardians of the Temple
Malekus, the Burning Truth [+30]
 - Castigator [12]
 - Eye of Truth [20]
 - Reckoner [16]
 - Repenter [8]
Gorman di Wulfe, Rogue Alchemist [4]
Nicia, Tear of Vengeance [0(5)]
Vassal Mechanik [1]
Vassal Mechanik [1]
Vassal Mechanik [1]
Choir of Menoth (min) [4]
Daughters of the Flame [10]
Flameguard Cleansers (max) [15]
 - Flameguard Cleanser Officer [4]
Thorn Gun Mages [9]

I went first and positioned super aggressively. My opponent didn't commit too hard but also left a gap to see Malekus. No Shield Guards present. At the beginning of the game I had said "Morghoul's feat is that he blinds everything he can see." Welp. Blind Malekus and friends, Mortality Malekus, commit turtles to knock down jacks and shoot Malekus some more, then finish the job with Shamans.

Assassination win

We then played a 25pt game between Feora1 and Morghoul2. He had jacks and paladins. I had Shamans, Raider, and Turtle. Blind made for some sad paladins and eventually Morghoul chased Feora down and murdered her alongside the Turtle.

Game 3 vs Ossrum Irregulars

Quote
[Theme] The Irregulars
General Ossrum [+28]
 - Ghordson Basher [9]
 - Ghordson Driller [10]
 - Grundback Blaster [6]
 - Grundback Blaster [6]
 - Grundback Blaster [6]
 - Grundback Gunner [6]
 - Grundback Gunner [6]
 - Grundback Gunner [6]
 - Grundback Gunner [6]
Eiryss, Mage Hunter of Ios [0(7)]
Kell Bailoch [0(5)]
Taryn di la Rovissi, Llaelese Gun Mage [0(5)]
Horgenhold Artillery Corps [6]
Horgenhold Forge Guard (min) [10]
Lady Aiyana & Master Holt [8]
Hammerfall Siege Crawler [18]


Ossrum in Irregulars with a Siege Crawler, 7 bunnies, some heavies, and A&H

I went first again (woo!) and positioned aggressively, aware that a feat from Ossrum could mess up a Turtle and leave me on the back foot (as it would get one or two extra bunnies into range). My opponent held feat and wound up leaving a turtle on 7 boxes (could have gotten it to 4 with Eiryss shot but he decided to keep her back).

Ossrum was on a hill with one camp. He died.

It actually wound up coming to the last die roll (a shaman shot) after I had some abysmal damage dice. This was scary, since Morghoul was right next to a Driller...

Assassination win


So Morghoul is fun and blind is fun. I want more Shamans (as of WMW I owned 3). The Gremlin Swarm was okay, but Morghoul doesn't do anything for it. I'd rather have a solo that ups my attrition or assassination potential (Orin lightning, Hutchuk, Eilish) or at least lets me be aggressive without losing as much (Orin). Hutchuk gets more interesting for the positional pressure he exerts.

---

The next day I do the King of the Hill, which is a set of 4 scrambles (later revised to 8), the winners of which will play a scramble of their own. I opt to play my Makeda1 list as I'm in a Molik mood and not sure I'm ready for a potential 5-6 Morghoul games without having some time to process.

I also wake up barely before the event, so it's a snap decision. I chug some coffee, gather my list, and am off to the races.

Here's the list:

Quote
Molik's Delivery Service, Turtle Edition
[Theme] Imperial Warhost
Archdomina Makeda [+29]
 - Agonizer [0(6)]
 - Basilisk Drake [8]
 - Basilisk Krea [0(7)]
 - Cyclops Shaman [8]
 - Molik Karn [19]
 - Titan Gladiator [15]
Gremlin Swarm [3]
Mortitheurge Willbreaker [4]
Paingiver Beast Handlers (min) [5]
Paingiver Beast Handlers (min) [5]
Swamp Gobbers Bellows Crew [2]
Siege Animantarax [17]
Siege Animantarax [17]

The thought is to tango with turtles and then slap them with Molik. Idk. Seems fast to play and fun. Gremlin Swarm + Makeda feat means I have an unstoppable contesting option against most armies, at least for a turn.

---

Game 1 vs Vyros1 Shadows
Quote
[Theme] Shadows of the Retribution
(Vyros 1) Dawnlord Vyros [+28]
 - Chimera [8]
 - Griffon [8]
 - Griffon [8]
 - Harpy [9]
 - Imperatus [22]
 - Siren [8]
 - Sylys Wyshnalyrr, The Seeker [4]
Arcanist Mechanik [2]
Arcanist Mechanik [2]
Arcanist Mechanik [2]
Narn, Mage Hunter of Ios [0(6)]
Soulless Voidtracer [2]
Soulless Voidtracer [2]
Mage Hunter Infiltrators (min) [8]
Mage Hunter Infiltrators (min) [8]
Spears of Scyrah [9]
 - Soulless Escort (1) [1]


I'm off against a young opponent who is trying some new tools and seems to know her list really well. The scenario is Standoff, so while I can score, she has a huge advantage on the circles. Vyros goes first and gets his stuff in my face while managing my threats. Ouch.

This game turns into a nailbiter of a standoff. Early on I trade the Drake for Narn which in retrospect was maybe bad as that could have been a great infantry clearing tool later. Oh well. I also have to use the bathroom again this match (morning coffee woo) and my Circle opponent from the day before gives me grief. I promise not to lose on clock...

...but turn 4 rolls around, and we still haven't had an alpha, with both of us threatening 15" and me fearing her lights' ability to trade up. The Mage Hunters and Spears further take away my ability to force an alpha or scenario play. The break happens when I feat on the Gremlin Swarm (to pause scenario) and turtles (to ward off the alpha with KD Retaliatory Strikes). Vyros instead Strangleholds Molik...

...but I just have distance to cycle Quicken and put an Animantarax into Imperatus. I Sabatage Impy, and due to not getting his rebirth the turtle puts him down with extreme prejudice. I kill a light as well, jam the turtles up under the Agonizer, but don't protect the Agonizer too well. Makeda and Molik get semi-aggressive behind the turtles and my clock is low.

Vyros feat comes out and the turtles melt, but that's all the attacks she has. On my turn, Molik has a line to charge Vyros, who is on only 1 camp, but to do that 1) he'll eat a free strike from a Griffon, and 2) Makeda needs to get deeper to apply Carnage. I burn clock getting the measurement for Makeda to walk behind the Spears of Scyrah, kill them, and Side Step into application range. Carnage is out by then, as is Quicken on Molik. Gladiator gives rush, enrage goes out, and Puppet Master on Molik as well. My Krea puts a boosted headbutt into the Griffon and misses the 6 she needs. Sad--maybe I should have given her Puppet Master. Molik charges in taking the free strike and loses his Spirit! Ouch. But, time is low and this is it.

I hit the charge and spike the damage. The second initial kills Vyros before I need to Puppet Master. I end with 40 seconds.

Assassination win

Holy crap that was an insane game. I'm not used to my opponents being so patient, and having Cats to feat on would have let me start the fight much sooner, as is my preference.

Game 2 vs Barnabus1 Will Work for Food
Quote
[Theme] Will Work for Food
Bloody Barnabas [+28]
 - Blackhide Wrastler [16]
 - Blackhide Wrastler [16]
 - Ironback Spitter [15]
 - Ironback Spitter [15]
 - Targ [4]
Alten Ashley [0(6)]
Bog Trog Mist Speaker [4]
Eilish Garrity, the Occultist [0(5)]
Kwaak Slickspine & Gub, Croak Sorcerers [4]
Lanyssa Ryssyl, Nyss Sorceress [4]
Orin Midwinter, Rogue Inquisitor [5]
Swamp Gobber Chef [1]
Thrullg [0(6)]
Wrong Eye [17]
Swamp Gobbers Bellows Crew [2]

This one was against a certain notorious intern. There was a nice forest in the middle of the table. Barny and support staff went up the middle with a couple of beasts getting in each circle. I positioned to threaten his heavies already but not be threatened back. He moved to within 14" of Molik and behind his beasts, and also in threat of a turtle if I could kill a Thrullg that was blocking. Barny was camping 2 or 3. I killed the Thrullg with the Drake and the one Turtle put Barnabus on the floor. The other one knocked down a Wrastler that was in front of him, hurting it pretty badly (though not killing it; this would have been bad as Barny would have gotten transfers). Molik walked up and murdered Barnabus on the floor.

Assassination win

My opponent said that, with the way the threat ranges worked out, he felt his only move was to camp enough to make my assassination dicey and hope I commit and fail. Fair enough. I got a sweet Line of Sight die for my trouble.

Game 3 vs Ossyan Defenders of Ios
Quote
[Theme] Defenders of Ios
Lord Arcanist Ossyan [+28]
 - Manticore [14]
 - Manticore [14]
Eiryss, Mage Hunter of Ios [0(7)]
Priest of Nyssor [0(4)]
Cylena Raefyll & Nyss Hunters (max) [19]
 - Soulless Escort (1) [1]
Heavy Rifle Team [0(4)]
Heavy Rifle Team [4]
Ryssovass Defenders (max) [16]
 - Soulless Escort (1) [1]
Arcantrik Force Generator [17]
Arcantrik Force Generator [17]

This was against Michael Ireland, who was set to play in the invitational after. His shooting scalpeled out my Krea and Drake early, so I was immediately panicked. However, he set up to trade Manticores for Turtles or heavies, and I wound up taking both Manticores and reaching wayyy back to kill one of the Crickets using a turtle and Molik. That might have been greedy, as I lock Molik in the feated response, but the dice gods smiled upon me and both turtles survived their respective waves of charging weapon-masters.

I misplayed Makeda's application of Carnage over such a wide battlefield and was unable to keep with with the infantry damage backed by the AFG that was now basically out of reach. Ultimately I lost all my stuff and was headed for a scenario loss. Then I clocked.

Clock loss

Still a pretty interesting game even if I was only saved for a turn by terrible dice from my opponent. I wonder if I could have used Tramples or impact attacks to manage the infantry better. A Scarab Pack would have been a huge help.

Since my opponent was going to the invitational, I advanced into the "King of the Hill" bout on behalf of our scramble. Oh god.

---

Game 4 vs Doomshaper2 Power of Dhunia
Quote
[Theme] The Power of Dhunia
Hoarluk Doomshaper, Rage of Dhunia [+27]
 - Dire Troll Mauler [15]
 - Earthborn Dire Troll [14]
 - Sea King [36]
 - Troll Axer [10]
 - Trollkin Runebearer [0(5)]
Janissa Stonetide [0(4)]
Lanyssa Ryssyl, Nyss Sorceress [4]
Troll Whelps [0(4)]
Troll Whelps [4]
Dhunian Knot [6]
Krielstone Bearer & Stone Scribes (max) [9]
 - Stone Scribe Elder [3]

So the Sea King threatens 19". My opponent was tired and drunk and gave me the Mauler and Earthborn, each out of Krielstone. A turtle killed each, one needing Quicken. We had some awkwardness regarding the intended position of a gobber cloud but at the end of the day the Sea King had an assassination run on Makeda. It failed due to the Agonizer and needing to use his off-weapon; Makeda survived on one box.

In response, one turtle killed the Krielstone, the other killed the Axer and took some potshots into the Sea King, the Gladiator killed the Sea King (maybe with some Jackhammers), and Molik killed a contesting Lanyssa to put me up on Scenario.

My opponent conceded


Game 5 vs Goreshade3 Dark Host
Quote
[Theme] Dark Host
Goreshade, Lord of Ruin [+27]
 - Deathripper [6]
 - Deathripper [6]
 - Desecrator [14]
Bane Lord Tartarus [0(6)]
Darragh Wrathe [9]
Necrotech [2]
Necrotech [2]
Bane Knights (max) [15]
Bane Warriors (max) [16]
 - Bane Warrior Officer & Standard [0(5)]
Bane Warriors (max) [16]
 - Bane Warrior Officer & Standard [0(5)]
Wraith Engine [15]

Lots going on in this game, but it was my first time against post-CID banes and any of the Cryx themes. I compounded an uphill battle by doing stupid things (like not remembering that the Engine was corporeal after it had attacked) and my stuff was ground away. I kept fighting to the bitter end, though, and Makeda personally killed the Desecrator. Woo.

Attrition/scenario loss, all the banes closing in

We ended the Scramble early as we were all just done for the night.

---

But then, a drunk Jamaican guy asked if I wanted a game, and I was getting into the Bulleit myself, so I accepted.

Seriously, his Jamaican Protectorate was awesome. I couldn't not play against it.

I switched back to Morhgoul2 to cleanse my palate:

Quote
Suppon Cannoneer Eilish
[Theme] Winds of Death
Lord Assassin Morghoul [+29]
 - Cyclops Shaman [8]
 - Cyclops Shaman [8]
 - Cyclops Shaman [8]
 - Titan Cannoneer [17]
 - Aptimus Marketh [0(5)]
Eilish Garrity, the Occultist [5]
Extoller Soulward [3]
Extoller Soulward [3]
Mortitheurge Willbreaker [0(4)]
Paingiver Beast Handlers (min) [5]
Paingiver Beast Handlers (min) [5]
Venator Slingers (min) [8]
Siege Animantarax [17]
Siege Animantarax [17]

I really wanted to try Eilish, though he has no particular synergy with Morghoul. I'd actually be most excited to try him with Makeda due to her feat keeping him alive, but Gremlins with her are just so tasty.

My opponent's list:

Casual vs Amon Creator's Might

Quote
[Theme] The Creator's Might
High Allegiant Amon Ad-Raza [+29]
 - Castigator [12]
 - Crusader [10]
 - Dervish [7]
 - Dervish [7]
 - Dervish [7]
 - Sanctifier [14]
 - Templar [15]
Eiryss, Mage Hunter of Ios [7]
The Covenant of Menoth [0(4)]
Vassal Mechanik [1]
Vassal Mechanik [1]
Vassal of Menoth [0(3)]
Vassal of Menoth [0(3)]
Wrack [1]
Choir of Menoth (min) [4]
Vessel of Judgment [18]

I think we were playing Recon II but it hardly mattered. We tangled early, with him keeping No Spells on his jacks since I have magic guns in spades. My opponent had gone first so I couldn't choke him off of scenario with my assassination threat, and generally he shoved Fort Kickass up the table. The Sanctifier is a huge pain for Morghoul2 as it cancels Shadow Play, though I have yet to really make good use of that spell.

The Vessel was putting out a lot of pressure, but I was able to essentially trade a Turtle for the three Dervishes with some friendly dice and gun support. Not great, but not terrible. The Covenant had been doing No KD which limited the Turtle effectiveness as well.

Then the jacks got in my face with the Book saying no Spells. This made Morghoul very sad, but I commited him anyway and killed a Sanctifier. I Blinded some stuff to hopefully blunt the reprisal. Eilish stripped Fortify from his Templar which was nice, but at the end of the day my Cannoneer could not get the kill done. This was fair. Sprint would have been great, but as it was I did not have it, so Amon feated to fuel his jacks in through Blind and Morghoul got pasted.

Assassination loss

Fun game and the first time all weekend I'd done work with Morghoul. It made me see that I really want the Archidon, which brings us to the following weekend. My plan for now is to tweak the Morghoul list, as I really enjoy the way it plays.

------
A samovar of hangdog tea:
A cup, or are you able?
Antimony, macaroni
On my hemlock table.

drillbossd

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Re: So who's actually playing Skorne right now?
« Reply #257 on: November 16, 2017, 08:38:27 PM »
(Post 2/2)



I swapped in the Archidon and Hutchuk, consolidating the Handlers. Morghoul needs that Sprint in order to make use of himself, and Hutchuk has been great in every game I use him. SR2017 seems to make him even better. One unit of Handlers seems annoying for managing two turtles.

Quote
Suppon 3-2-1
[Theme] Winds of Death
Lord Assassin Morghoul [+29]
 - Archidon [10]
 - Cyclops Raider [9]
 - Cyclops Shaman [8]
 - Cyclops Shaman [8]
 - Cyclops Shaman [8]
 - Aptimus Marketh [0(5)]
Extoller Soulward [3]
Extoller Soulward [3]
Hutchuck, Ogrun Bounty Hunter [6]
Mortitheurge Willbreaker [0(4)]
Paingiver Beast Handlers (max) [7]
Venator Slingers (min) [8]
Siege Animantarax [17]
Siege Animantarax [17]

Game 1 vs Heretic Dark Menagerie

Quote
[Theme] Dark Menagerie
The Heretic [+28]
 - Cage Rager [14]
 - Cage Rager [14]
 - Crabbit [0(n/a)]
 - Frightmare [9]
 - Rattler [8]
 - Skin & Moans [15]
 - Skin & Moans [15]
Glimmer Imp [4]
Gremlin Swarm [0(3)]
Gremlin Swarm [0(3)]
Gremlin Swarm [0(3)]
Gremlin Swarm [0(3)]
Lady Karianna Rose [4]
Dread Rots (min) [7]
Death Knell [13]

and we play Spread the Net. He takes Sacrifice, Ruin, and the trump. I take a side with a trench and some rubble. The one unit of Handlers is as annoying as I feared, but overall I'm playing what feels like an okay game. I do some janky things to fill my Extollers, and on a turn that I could have gone to three points by killing two Gremlin Swarms and a Glimmer Imp, my dice say no and I wind up only going to 1. I also neglect a great opporunity to abuse a wall and contest for multiple turns with Hutchuk (though he does get one good contesting turn in). The Archidon also committed to killing a Frightmare and had Ruin popped to stop Sprint. It was good to bait out the arcana, but I really should have just cast it before charging as I would have still had an Archidon.

I lost the Archidon and a Shaman, and had on turtle jammed with a Rattler. One Cage Rager killed Hutchuck but was then wayyy out of position.

I had a plan.

Morhgoul could just get to within range of both Skin and Moans, and the Turtles could attack the Death Knell and knock down/engage the only threatening Cage Rager. This went great, and I killed the Death Knell, only to realize that I had forgotten to Apparition Morghoul and now only had range to one Skin and Moans. Damn.

I went in the tank to see if there was another out, could come up with nothing, and committed to kill a Skin and Moans, feat, camp, and pray. Unfortunately the remaing Moans was able to walk into Morghoul's back arc, and at Dice+10, killed him through transfers.

Assassination loss

At least I know that if Morghoul had lived, he would have killed the Heretic? Still, ow! Remember your apparitions folks. I was also super low on time.

I kept the list and table set up and then played against another opponent's Gastone2. Shield Guards ahoy!


Game 2 vs Gastone Irregulars
Quote
[Theme] The Irregulars
Lieutenant Crosse, Resistance Fighter [+29]
 - Mariner [14]
 - Mariner [14]
 - Nomad [11]
 - Reinholdt, Gobber Speculator [0(4)]
Dirty Meg [3]
 - Talon [7]
Gorman di Wulfe, Rogue Alchemist [0(4)]
Lanyssa Ryssyl, Nyss Sorceress [0(4)]
Ragman [0(4)]
Horgenhold Forge Guard (max) [16]
Horgenhold Forge Guard (max) [16]
Kayazy Eliminators [5]
Kayazy Eliminators [5]
Lady Aiyana & Master Holt [8]
Lynus Wesselbaum & Edrea Lloryrr [5]
Again I'm going second. I'm pretty sure there's a great Attrition/Control game here since Paingivers can mulch Forge Guard and Blind is sweet sweet bliss against and army like this. But...

I "baited" the Talon with a turtle without thinking through the combo of Crush and Flank. With Eliminator help, that was a dead turtle. Meany Gastone went up to 18 Def after killing some slingers and got to a safe spot, putting his army in my face and threatening to crush the flank where I'd lost the turtle. Shield guards surrounded Gastone.

Except he wasn't actually safe. He was behind a forest, but also next to a Nomad which, while it blocked line of site to Gastone, could be seen by Morghoul after a peekaboo apparition that I did not forget. A weird charge angle put Morghoul in the forest and on top of Gastone. I feated, made the charge attack with the Fan on the Nomad, and went town on Gastone. I still needed 6s and he had 3 camp (yeesh), but my dice were hot and I killed him through camp in two swings.

Assassination victory

Okay, I'm starting to like this list a lot. It assassinates well, can at least hang on scenario for a bit due to its speed and having all scoring types, and has a lot of tools for killing Solos. In theory it attritions well against infantry due to the control options, though I haven't actually applied that yet, and it can keep pace in piece trading against certain battlegroup lists. I must play it more.

The next iteration I plan to try gets me back to double handlers, which is way more comfortable, and sacrifices some of the really deep spot removal for speed, sprint redundancy, and more options for piece trading:

Quote
Suppon 2-2-2
[Theme] Winds of Death
Lord Assassin Morghoul [+29]
 - Archidon [10]
 - Archidon [10]
 - Cyclops Raider [9]
 - Cyclops Shaman [8]
 - Cyclops Shaman [8]
 - Aptimus Marketh [0(5)]
Extoller Soulward [3]
Extoller Soulward [3]
Mortitheurge Willbreaker [0(4)]
Swamp Gobber Chef [1]
Paingiver Beast Handlers (min) [5]
Paingiver Beast Handlers (min) [5]
Venator Slingers (min) [8]
Siege Animantarax [17]
Siege Animantarax [17]
A samovar of hangdog tea:
A cup, or are you able?
Antimony, macaroni
On my hemlock table.