Author Topic: Anyone played Dust Tactics/Warfare?  (Read 1799 times)

Stunami

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Anyone played Dust Tactics/Warfare?
« on: September 28, 2012, 08:37:19 AM »
Saw the minis the other night at my LGS and thought it looked pretty sweet.  Flyers and big robots and crap!  If anyone's played, I have a few questions, if you don't mind:

1. What's the difference between Tactics and Warfare?

2. What faction can I play the most airborn stuff and stompy bots, using the least number of puny humans?

Thanks.
« Last Edit: September 28, 2012, 04:12:44 PM by Brian B. »

Harliquine

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Re: Anyone played Dust Tactics/Warfare?
« Reply #1 on: September 28, 2012, 11:57:46 AM »
1. Tactics plays using premade maps and scenarios on a board where you count squares for movement and range. Generally the rules a little different as far as range and movement. Generally speaking if you buy the models they ae good for both games. Even the stuff from Paulo Parrente's Dust Models site comes with dust tactics cards for friendly game use. There are other differences but that covers the main points as the meta game for Dust Warfare has not settled in yet.

2. There are force construction requirements and guidelines in both games, albeit in tactics it's based on some scenarios and not an in game list requirement, and in general there is a lot of leeway if you want more walkers and flyers and less troops. Faction wise right now the allies and axis are about even on effectiveness of their walkers. The allies have a very run and gun attitude with fast moving or jump capable walkers and the axis have very hard hitting and well armored walkers but they need some pre planning to be sure you keep the enemy in your sights for the majority of the game.
The SSU has walkers but right now they don't play anything like their axis/allies counter parts. The shapes and roles are different and they have this feel of a mechanized infantry force where you would use transports to deliver hard hitting units screened by cheap infantry and cover those deliveries with gunships.
Currently with Axis you either make the enemy run the gauntlet of walker heavy guns to chew threw them and nasty medium range infantry to mop it up or you run up front with nasty close combat specialists and support walkers to counter support from enemy walkers. (ie respect the apes and zombies)
With Allies run and gun. They just don't seem to stand up well in a prolonged fight and need to do their damage quickly so that the enemy's attrition limits their ability to return fire. No matter what list assembly you take you are always trying to stay a head on attrition and limit the return fire you will receive.

Flyers for non SSU lists have no rules yet but from the looks of things we are getting VTOL capable aircraft that are armed like fighter planes. I expect the axis to have a very hard hitting fighter to knock out lingering targets before they can activate and the allies to have a very mobile gun platform to support their advances and pin down enemy units.

3. You didn't ask so let me fill you in. With dust the purchase cost is fairly even no matter if you want an infantry heavy force or a walker heavy force. Your price should be pretty close on both within say $50. You will find though that some of the heroes are pricey because they only come in a dust tactics big boxed set. And you can find the original pair of heroes on the Dust Models site sold separately.
If you are looking just to play you are probably looking at $120 for a heavy assault walker, command squad or heroes, two regular squads and a sniper team.

Ninjaray

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Re: Anyone played Dust Tactics/Warfare?
« Reply #2 on: October 02, 2012, 08:11:26 PM »
Tactics is a Board game that uses Minis, Warfare is a real Minis Game. I only have played Warfare and I really enjoy it. It's kinda like a mix between Warmachine and 40K. Order of Activation is important, one unit moves and attacks before the next one activates, just like Warmachine. However the game is less fiddly then Warmachine, as most units and models on the table basically have the same stats, with minor equipment changes to make the units play different on the table top, so it's really easy to remember most the stats and rules with out to much problem (once you have learned the stats, I highly recommend printing out unit cards or stats sheets while learning the basics).

As for Army Comp, you can get the most walkers from the Axis army and until the German Fighters come out the SSU are the only army with flyers. My biggest disappointment with Dust Warfare is that it's still a infantry based game with Walkers and stuff added on. It's a minor disappointment because the Rules system for Warfare is pretty sweet, but I'd have liked a game with the Walkers being the main fighting units and infantry being useful support.

The Figures are cheap, pre primed and pre assembled with decals on some models. You can buy stuff and play with out any hobby work. However, They paint up fine and can look as good as any other models out there.

Brian B.

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Re: Anyone played Dust Tactics/Warfare?
« Reply #3 on: October 02, 2012, 08:38:06 PM »
Have you played AT-43? Can you make a comparison between that and Dust Tactics?

Harliquine

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Re: Anyone played Dust Tactics/Warfare?
« Reply #4 on: October 02, 2012, 10:19:26 PM »
Have you played AT-43? Can you make a comparison between that and Dust Tactics?

Yes I've played both. I remember when AT43 came out there was this ruler like contraption used to tell you what your dice result meant at a given range. Where AT43 had that system of changing your odds depending on how far away the target was the dust tactics and warfare system just use a pre measuring system where you can measure anything at anytime. Plus you only ever modify the number of dice that you roll dependent on the target type on your weapon tracker. It really only takes about 5 minutes to explain the game at a demo.

Is there broken stuff in the game- yes there are some silly combos.
Is it still fun to play- yes the game really has a low power offensive curve so it takes a few units to take out a single unit/walker unless you get lucky or you are using a particular targets Achilles heel.

So very similar but yet different. Plus you get two different games which use the same miniatures.
At the price point you're going to be hard pressed to beat the amount of fun you can get out of the game.

Fair warning though the dice are evil and either you or your opponent will be cursing at them before the end of the game.