Recent Posts

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Warmachine and Hordes General / Re: Stream for Oceania Team Championships
« Last post by Tort on Today at 03:33:44 AM »
We will be back Tomorrow at 9am AEDT (11pm UTC). First round the two *currently (round4 still in progress) undefeated NSW teams play then it's the semis and the final. Should be a blast. Night everyone (or morning international weirdos).
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Warmachine and Hordes General / Re: Stream for Oceania Team Championships
« Last post by Tort on May 26, 2017, 11:57:14 PM »
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Warmachine and Hordes General / Re: Muse on Minis Episode 312
« Last post by misomiso on May 26, 2017, 04:12:20 PM »
@dp6  +1

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Miniature Games / Re: Shadow War Armageddon aka Necromunda reboot
« Last post by MoonFever on May 26, 2017, 10:01:05 AM »
Picking up the rules shortly.  I parted with most of my GW minis a long time ago, but I'm pretty hyped about this.

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Warmachine and Hordes General / Re: Muse on Minis Episode 312
« Last post by garmerar on May 25, 2017, 09:32:29 PM »
Its amazing that we were able to do this in MK2 just fine, and all of the things that they've written into SR2017 and MK3 still allow you to determine it just fine.  I've charged through many forests and not needed multiple proxies to do so, so has anyone who played in MK2.  At this point you (and many others) are arguing just because you don't like the ruling not because it isn't possible to use.

Most competitive players did use multiple proxies to make sure the measurements were accurate in Mk2. The only difference is that back then you would declare that you were going to attempt to make the charge because you thought you were in range... Then you would proxy/put down measuring devices as required to check that you could make that range.

We understand it is possible to measure the charge with a tape measure, it just makes it much more difficult to determine that the measurement is correct and get an agreement between players.
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Warmachine and Hordes General / Re: Muse on Minis Episode 312
« Last post by DP6 on May 25, 2017, 12:37:56 PM »
As someone who used to work for PP as an internal playtester, I found the hardest skill to master is being able to not get attached to models. It's a good thing to be excited for new models, but ultimately keeping a distance from it and removing your own faction bias is key to making a great product.

As someone already pointed out, they don't want developers, they want tests and data. Suggesting changes is needed, but it's best to come from the POV of what would make this model good, not broken, and still fit within the concept PP has provided. It's clear that some people don't understand what can make good without being broken, but that is for the Devs to deal with.

Frankly, I like that we are getting fast changes via CID. It means they are getting plenty of constructive feedback.

I'd also suggest that if you are going to participate in CID, that you don't play the new rules after the cycle is over. Nothing wrong with keeping them in mind while playing a normal game, but they aren't official or released yet. Not too mention that the models will likely change again before release.
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It was a shame that the Incredibles discussion didn't somehow happen next week.  That was pretty much a perfect celebration of 200 episodes of nonsense.  8)

David Lynch is fine, but overrated.  Twin Peaks was basically Lost in its time and similarly got way more caught up in asking questions than seeding answers.  It's got some great performances though and the craftmanship of its weirdness is pretty stellar.  The rest of the stuff I've enjoyed when I watched it, but can't say for sure how it holds up.  I generally enjoy the surrealness of it at face value, but don't find a whole lot of substance behind it.


if we timed things that well, we wouldn't be crippled system
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