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Warmachine and Hordes General / Re: SR2017 spoilers
« Last post by Wayniac on Today at 07:48:17 AM »
Having recently moved back to Warhammer as for some reason I couldn't bring myself to play Warmachine (I'm trying though), random length isn't that bad, it tends to encourage not holding back because you aren't sure when the game will end.  I'm optimistic about that change, but I'm almost certain the random length will replace timed turns, but Deathclock will stay a variant (and, therefore, remain the default).

What I'm most interested in is the actual scenarios and the terrain placement; I find terrain to be the hardest part of the game as you either have things towards the middle of the board where they give an advantage to whomever gets there first, or are off in the corners so far from any action they might as well not even be placed.  I also hope beyond hope that a Champions-type format (i.e. you can only pick casters on the ADR) gets included as an optional style, since when ADR was first announced I really hoped it would be something that TOs jumped on to spice up the meta and events by restricting what would be allowed.
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Warmachine and Hordes General / Re: Muse on minis #300
« Last post by Jestor on Today at 04:36:38 AM »
Its like the cast of Friends, no one likes em all some like Rachel and some like Joey and no one likes Chandler.


Chandler is my favorite.  You're bad and you should feel bad.  I demand an apology!
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Warmachine and Hordes General / Re: SR2017 spoilers
« Last post by sepher32 on Today at 12:55:55 AM »
I wonder if this will bring back some score and stall strategies that used to work in timed turns.

With deathclock and random game length I'm not sure how doable that will be - you can gamble on the game ending when you hope it will but your opponent might advance on attrition/assassination.

That was always the danger in dice down strategies anyway. What was good about it is that a skilled player could take a tough matchup and find that alternate path to victory. If this Steamroller can reopen that avenue without the problems of the truly random dicedown I will be very happy.

I also like that the game can only end at a round end which is more fair than dicedown ever was and also adds value to the second turn.
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Warmachine and Hordes General / Re: Muse on minis #300
« Last post by StevenSwayze on Today at 12:24:35 AM »

Ya sure, whatever casters.  It was mostly just an example and podcasts mention Cygnar quite frequently along with I believe on at least one (if not more) of the casts since MK3 I definitely heard Keith say that phrase of "limited casters stuff" at least one so I ran with it.  I also love to bash on Cygnar as they have done so many bad things to me so things said about them stick out more to me.  There are plenty of examples that could be used where people talk about how limited the selections are when referring to specific factions.  On this exact podcast Chad mentioned there are only 2 competitive troll beasts for instance, but I don't think many people making these comments have actually compared their factions to others, so its more a grass is greener thing.  Having almost every podcast constantly mention these "limited selections" of factions (often their own faction) has become quite common since MK3 and its not backed up by anything, so its really starting to annoy me.

Well firstly its not the Muse cast its ONE or maybe TWO guys on the MUSE cast. We can be different and as a listener just identify those of us you agree with and those you differ from. Its like the cast of Friends, no one likes em all some like Rachel and some like Joey and no one likes Chandler.

Anyways Keith I think feels Cygnar boils down to 2 maybe 3 casters so he would strongly disagree with your broader assessment on the faction. I dont think he is interested in Nemo 3 or Stryker2 at all so for him his Faction only has 3 casters. Keith tends to narrow any faction down to 1-2 playable casters. I think his lament with the state of the faction currently is that like Octavius Maximus stated the troops are a little propped up by the Stormlances and maybe Trenchers and Stormblades.

I disagree and think that Longunners and Swordknights are pretty playable, but would concede that Swordknights have fewer casters that help them shine, but Styker2 certainly does as does potentially Haley3.

I Mean I think we groan or argue at least 50% of the time he floats that Narrative but at the end of the day if he feels those are his only good casters then those are his only good casters. If I played Cygnar I would play the crap out of Siege, Caine1, I still think Haley1 is really really playable, I also would have Sword Knights in heavy rotation as well. For me the faction is deeper than it is for Keith but I don't think he needs to back his point up because its just an opinion.

I think Keith actually likes Stryker1 as a playable caster and I cant stand Stryker1 lol. So we do differ there in a way that has us swapping opinions basically.
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Warmachine and Hordes Tactical / Re: All in Mercs 2017
« Last post by Isotope on February 20, 2017, 11:00:48 PM »
If anything I'd dump A+H to free up the 8 points I would need but I feel their versatility to get me a swing in damage on a certain target will be key. Magnus is going to be by Legion, Cygnar drop for the most part because eLeaps kill caine and angels poop on galleon. ( lylyth3 can kill caine easily also). I will see how it plays out. I will have to get some games under my belt before I would make that swap. I did order a reinholdt and a MacNail to swap in/out with ragman because they all have strengths for the Caine list.
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Warmachine and Hordes General / Re: SR2017 spoilers
« Last post by StevenSwayze on February 20, 2017, 10:23:17 PM »
they are definitely on the right track I think on all directions. Yes random game length at 5 is actually good(possibly).

one of the things I was lamenting was that there was not "specialists" to do objective work and this is not exactly what I had in mind its not far off.

As a more balanced list builder I like that direction.
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Warmachine and Hordes General / Re: SR2017 spoilers
« Last post by Reuben on February 20, 2017, 09:54:04 PM »
You mean like in previous SR playtests which were word for word from beta to finalized document, despite all the constructive suggestions?

Lawso
This. The same assholes who decided to ignore feedback from the Mk2 field test (looking at you, Deathjack) are the ones making the final calls.

Have you considered playing a game where you don't aggressively despise the creators?
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Warmachine and Hordes General / Re: SR2017 spoilers
« Last post by Reuben on February 20, 2017, 09:52:30 PM »
I wonder if this will bring back some score and stall strategies that used to work in timed turns.

With deathclock and random game length I'm not sure how doable that will be - you can gamble on the game ending when you hope it will but your opponent might advance on attrition/assassination.
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Miniature Games / Re: Judgement
« Last post by cheddercaveman on February 20, 2017, 08:03:28 PM »
Hey anyone who remains interested in this, I'd definitely check it out! They're in their final days for the Kickstarter and are closing in on their goal with the first stretch goal, which is a free model, still a serious possibility!
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Warmachine and Hordes General / Re: SR2017 spoilers
« Last post by Ganso on February 20, 2017, 05:09:42 PM »
Don't quote me on this, but I seen it mention that the same model would be able too score on multiple zones at once.

Since warriors can only score circles, and jacks/beasts can only score rectangles, In this case the only model that can double score is the caster.

Getting six ahead for the auto win doesn't seem farfetch
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