Recent Posts

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Warmachine and Hordes General / Re: Muse On Store Updates
« Last post by StevenSwayze on Today at 11:19:47 AM »
we will shoot for WMW weekend to have something cobbled together :)
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Warmachine and Hordes General / Re: Muse On Store Updates
« Last post by Blaque on Today at 11:08:38 AM »
Bumping again.  With a bit on how I plan to be at WMW, and am willing to spend moneys for streamlined Warps. <_<

And stuff.
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Warmachine and Hordes General / Re: Episode 318
« Last post by octavius_maximus on July 23, 2017, 08:16:22 AM »
Turns out that when you first look at a caster, generally you look at them playing legitimately, not an idiotic turn 2 unfun bonanza.
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Warmachine and Hordes General / Re: Episode 318
« Last post by StevenSwayze on July 22, 2017, 04:50:36 PM »
I remember as well, but I was also on Board the caine3 plan.
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Warmachine and Hordes General / Re: Episode 318
« Last post by OldKoi on July 22, 2017, 12:26:35 PM »
Remember when Colin said caine3 was good and everyone else thought he was junk? I do. Now caine3 is everywhere.
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Warmachine and Hordes General / Re: Episode 318
« Last post by rydiafan on July 22, 2017, 08:09:40 AM »
It is indeed.  If John, Josh, and Keith/Colin/Chad/whoever came you'd be golden.
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Warmachine and Hordes General / Re: Episode 318
« Last post by StevenSwayze on July 22, 2017, 07:59:35 AM »
I for a second thought there would be wiggle room for choice but alas there is not, we have several obligations we need to fill st Recruits which makes skippping all but impossible.  Well I actually only speak for myself, and possibly Crump. John and Josh are actually free to do WiTC which is just a 3 man right?
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Warmachine and Hordes General / Re: Episode 318
« Last post by rydiafan on July 22, 2017, 07:31:28 AM »
So what you are saying is your decision on the unfortunate scheduling conflict of "WiTC or Recruits" is WiTC, then?  ;)

I sure hope so.  :'(
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Warmachine and Hordes General / Re: Episode 318
« Last post by StevenSwayze on July 22, 2017, 02:24:10 AM »
I don't disagree about knight models. I love the game I mean really love it but yeah they step on their own dicks a lot with the rules, not even that they are bad, just that it can be very difficult to actually find the rules and be current.

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Warmachine and Hordes General / Re: Episode 318
« Last post by LunarSol on July 22, 2017, 01:22:28 AM »
I know there are mechanical reasons for it, but there's still no reason what so ever that things like value needed for a successful hit and amount of damage dealt by an attack should proc a lookup in the rulebook.  It's like how PP realized that duration of effect should probably be a codified value and pulled it out of the text of spells, except its in a game where all you get is a list of the spells and have to go to 3 potential spell sections of the rulebook to find out where they listed what the spell actually does.

I'm not saying it makes it a bad game, but it holds the game back, IMO.  Given the quality of the sculpts and the popularity of the IP, I'd say the biggest hurdle facing the game is just how hard it is to fully understand what a model does reading the card.  Oddly enough, I think its about on par with the worst offender in this category: PP's very own Monsterpocalypse.  Absolutely incredible game but I can't think of another game that made it so hard to understand the simple actions of most of the models.
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