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1
Warmachine and Hordes General / Re: Muse 332
« Last post by misomiso on November 17, 2017, 04:07:05 AM »
i think you re uploaded 332 in 333?
2
Warmachine and Hordes Tactical / Re: So who's actually playing Skorne right now?
« Last post by drillbossd on November 16, 2017, 08:38:27 PM »
(Post 2/2)



I swapped in the Archidon and Hutchuk, consolidating the Handlers. Morghoul needs that Sprint in order to make use of himself, and Hutchuk has been great in every game I use him. SR2017 seems to make him even better. One unit of Handlers seems annoying for managing two turtles.

Quote
Suppon 3-2-1
[Theme] Winds of Death
Lord Assassin Morghoul [+29]
 - Archidon [10]
 - Cyclops Raider [9]
 - Cyclops Shaman [8]
 - Cyclops Shaman [8]
 - Cyclops Shaman [8]
 - Aptimus Marketh [0(5)]
Extoller Soulward [3]
Extoller Soulward [3]
Hutchuck, Ogrun Bounty Hunter [6]
Mortitheurge Willbreaker [0(4)]
Paingiver Beast Handlers (max) [7]
Venator Slingers (min) [8]
Siege Animantarax [17]
Siege Animantarax [17]

Game 1 vs Heretic Dark Menagerie

Quote
[Theme] Dark Menagerie
The Heretic [+28]
 - Cage Rager [14]
 - Cage Rager [14]
 - Crabbit [0(n/a)]
 - Frightmare [9]
 - Rattler [8]
 - Skin & Moans [15]
 - Skin & Moans [15]
Glimmer Imp [4]
Gremlin Swarm [0(3)]
Gremlin Swarm [0(3)]
Gremlin Swarm [0(3)]
Gremlin Swarm [0(3)]
Lady Karianna Rose [4]
Dread Rots (min) [7]
Death Knell [13]

and we play Spread the Net. He takes Sacrifice, Ruin, and the trump. I take a side with a trench and some rubble. The one unit of Handlers is as annoying as I feared, but overall I'm playing what feels like an okay game. I do some janky things to fill my Extollers, and on a turn that I could have gone to three points by killing two Gremlin Swarms and a Glimmer Imp, my dice say no and I wind up only going to 1. I also neglect a great opporunity to abuse a wall and contest for multiple turns with Hutchuk (though he does get one good contesting turn in). The Archidon also committed to killing a Frightmare and had Ruin popped to stop Sprint. It was good to bait out the arcana, but I really should have just cast it before charging as I would have still had an Archidon.

I lost the Archidon and a Shaman, and had on turtle jammed with a Rattler. One Cage Rager killed Hutchuck but was then wayyy out of position.

I had a plan.

Morhgoul could just get to within range of both Skin and Moans, and the Turtles could attack the Death Knell and knock down/engage the only threatening Cage Rager. This went great, and I killed the Death Knell, only to realize that I had forgotten to Apparition Morghoul and now only had range to one Skin and Moans. Damn.

I went in the tank to see if there was another out, could come up with nothing, and committed to kill a Skin and Moans, feat, camp, and pray. Unfortunately the remaing Moans was able to walk into Morghoul's back arc, and at Dice+10, killed him through transfers.

Assassination loss

At least I know that if Morghoul had lived, he would have killed the Heretic? Still, ow! Remember your apparitions folks. I was also super low on time.

I kept the list and table set up and then played against another opponent's Gastone2. Shield Guards ahoy!


Game 2 vs Gastone Irregulars
Quote
[Theme] The Irregulars
Lieutenant Crosse, Resistance Fighter [+29]
 - Mariner [14]
 - Mariner [14]
 - Nomad [11]
 - Reinholdt, Gobber Speculator [0(4)]
Dirty Meg [3]
 - Talon [7]
Gorman di Wulfe, Rogue Alchemist [0(4)]
Lanyssa Ryssyl, Nyss Sorceress [0(4)]
Ragman [0(4)]
Horgenhold Forge Guard (max) [16]
Horgenhold Forge Guard (max) [16]
Kayazy Eliminators [5]
Kayazy Eliminators [5]
Lady Aiyana & Master Holt [8]
Lynus Wesselbaum & Edrea Lloryrr [5]
Again I'm going second. I'm pretty sure there's a great Attrition/Control game here since Paingivers can mulch Forge Guard and Blind is sweet sweet bliss against and army like this. But...

I "baited" the Talon with a turtle without thinking through the combo of Crush and Flank. With Eliminator help, that was a dead turtle. Meany Gastone went up to 18 Def after killing some slingers and got to a safe spot, putting his army in my face and threatening to crush the flank where I'd lost the turtle. Shield guards surrounded Gastone.

Except he wasn't actually safe. He was behind a forest, but also next to a Nomad which, while it blocked line of site to Gastone, could be seen by Morghoul after a peekaboo apparition that I did not forget. A weird charge angle put Morghoul in the forest and on top of Gastone. I feated, made the charge attack with the Fan on the Nomad, and went town on Gastone. I still needed 6s and he had 3 camp (yeesh), but my dice were hot and I killed him through camp in two swings.

Assassination victory

Okay, I'm starting to like this list a lot. It assassinates well, can at least hang on scenario for a bit due to its speed and having all scoring types, and has a lot of tools for killing Solos. In theory it attritions well against infantry due to the control options, though I haven't actually applied that yet, and it can keep pace in piece trading against certain battlegroup lists. I must play it more.

The next iteration I plan to try gets me back to double handlers, which is way more comfortable, and sacrifices some of the really deep spot removal for speed, sprint redundancy, and more options for piece trading:

Quote
Suppon 2-2-2
[Theme] Winds of Death
Lord Assassin Morghoul [+29]
 - Archidon [10]
 - Archidon [10]
 - Cyclops Raider [9]
 - Cyclops Shaman [8]
 - Cyclops Shaman [8]
 - Aptimus Marketh [0(5)]
Extoller Soulward [3]
Extoller Soulward [3]
Mortitheurge Willbreaker [0(4)]
Swamp Gobber Chef [1]
Paingiver Beast Handlers (min) [5]
Paingiver Beast Handlers (min) [5]
Venator Slingers (min) [8]
Siege Animantarax [17]
Siege Animantarax [17]
3
Warmachine and Hordes Tactical / Re: So who's actually playing Skorne right now?
« Last post by drillbossd on November 16, 2017, 08:37:45 PM »
(Post 1/2)

Massive deluge of reports. Explorations of Makeda1 and Morghoul2 double turtle lists at WMW casuals, plus some more Morghoul2 games. All lists written out in Conflict Chamber.


Here's the variation I started with at WMW. I had just gone to Michael's to buy googly-eyes, which are the best Blind tokens.
Quote
Suppon Drakes
[Theme] Winds of Death
Lord Assassin Morghoul [+29]
 - Basilisk Drake [8]
 - Basilisk Drake [8]
 - Cyclops Raider [9]
 - Cyclops Shaman [8]
 - Cyclops Shaman [8]
 - Aptimus Marketh [0(5)]
Extoller Soulward [3]
Extoller Soulward [3]
Gremlin Swarm [3]
Mortitheurge Willbreaker [0(4)]
Paingiver Beast Handlers (min) [5]
Paingiver Beast Handlers (min) [5]
Swamp Gobbers Bellows Crew [2]
Venator Slingers (min) [8]

Siege Animantarax [17]
Siege Animantarax [17]
I had sort of painted my Drakes and thought they would offer more attrition than Shamans while being faster than the Cannoneer. Idk. More thoughts on the list later.

All games were Outlast II.

Game 1 v Krueger2 Bones
Quote
[Theme] The Bones of Orboros
(Krueger 2) Krueger the Stormlord [+27]
 - Megalith [20]
 - Woldwarden [16]
 - Woldwarden [16]
 - Woldwyrd [9]
 - Woldwyrd [9]
Blackclad Stoneshaper [0(3)]
Blackclad Wayfarer [0(4)]
Gallows Grove [0(2)]
Sentry Stone & Mannikins [5]
Sentry Stone & Mannikins [5]
Shifting Stones [3]
Celestial Fulcrum [19]

Aka "The Pissing Match". Prior to the scramble I was chain-drinking healthy pours of chardonnay. I'm not sure the extent to which this affected my play, but I did run to the restroom twice during game.

Scoring never got interesting, but I was tearing his army to bits. Between the wall and Stealth, Krueger didn't have a good assassination out on Morghoul, and even with TKs and Rebuke (which stops tramples) he couldn't keep me from ramming turtles down his throat. Once the Wold changes come out this will be a totally different game. As it stood, I had lost a couple of slingers, a Drake, and maybe Marketh, while he lost a Warden, Megalith, both sentry stones, the Blackclads, most Shifting Stones, a Wyrd, and had a blinded Fulcrum...

...when I clocked. My opponent only had five minutes left, so I blame the wine! So it goes.

Clock loss

Game 2 v Malekus Flameguard
Quote
[Theme] Guardians of the Temple
Malekus, the Burning Truth [+30]
 - Castigator [12]
 - Eye of Truth [20]
 - Reckoner [16]
 - Repenter [8]
Gorman di Wulfe, Rogue Alchemist [4]
Nicia, Tear of Vengeance [0(5)]
Vassal Mechanik [1]
Vassal Mechanik [1]
Vassal Mechanik [1]
Choir of Menoth (min) [4]
Daughters of the Flame [10]
Flameguard Cleansers (max) [15]
 - Flameguard Cleanser Officer [4]
Thorn Gun Mages [9]

I went first and positioned super aggressively. My opponent didn't commit too hard but also left a gap to see Malekus. No Shield Guards present. At the beginning of the game I had said "Morghoul's feat is that he blinds everything he can see." Welp. Blind Malekus and friends, Mortality Malekus, commit turtles to knock down jacks and shoot Malekus some more, then finish the job with Shamans.

Assassination win

We then played a 25pt game between Feora1 and Morghoul2. He had jacks and paladins. I had Shamans, Raider, and Turtle. Blind made for some sad paladins and eventually Morghoul chased Feora down and murdered her alongside the Turtle.

Game 3 vs Ossrum Irregulars

Quote
[Theme] The Irregulars
General Ossrum [+28]
 - Ghordson Basher [9]
 - Ghordson Driller [10]
 - Grundback Blaster [6]
 - Grundback Blaster [6]
 - Grundback Blaster [6]
 - Grundback Gunner [6]
 - Grundback Gunner [6]
 - Grundback Gunner [6]
 - Grundback Gunner [6]
Eiryss, Mage Hunter of Ios [0(7)]
Kell Bailoch [0(5)]
Taryn di la Rovissi, Llaelese Gun Mage [0(5)]
Horgenhold Artillery Corps [6]
Horgenhold Forge Guard (min) [10]
Lady Aiyana & Master Holt [8]
Hammerfall Siege Crawler [18]


Ossrum in Irregulars with a Siege Crawler, 7 bunnies, some heavies, and A&H

I went first again (woo!) and positioned aggressively, aware that a feat from Ossrum could mess up a Turtle and leave me on the back foot (as it would get one or two extra bunnies into range). My opponent held feat and wound up leaving a turtle on 7 boxes (could have gotten it to 4 with Eiryss shot but he decided to keep her back).

Ossrum was on a hill with one camp. He died.

It actually wound up coming to the last die roll (a shaman shot) after I had some abysmal damage dice. This was scary, since Morghoul was right next to a Driller...

Assassination win


So Morghoul is fun and blind is fun. I want more Shamans (as of WMW I owned 3). The Gremlin Swarm was okay, but Morghoul doesn't do anything for it. I'd rather have a solo that ups my attrition or assassination potential (Orin lightning, Hutchuk, Eilish) or at least lets me be aggressive without losing as much (Orin). Hutchuk gets more interesting for the positional pressure he exerts.

---

The next day I do the King of the Hill, which is a set of 4 scrambles (later revised to 8), the winners of which will play a scramble of their own. I opt to play my Makeda1 list as I'm in a Molik mood and not sure I'm ready for a potential 5-6 Morghoul games without having some time to process.

I also wake up barely before the event, so it's a snap decision. I chug some coffee, gather my list, and am off to the races.

Here's the list:

Quote
Molik's Delivery Service, Turtle Edition
[Theme] Imperial Warhost
Archdomina Makeda [+29]
 - Agonizer [0(6)]
 - Basilisk Drake [8]
 - Basilisk Krea [0(7)]
 - Cyclops Shaman [8]
 - Molik Karn [19]
 - Titan Gladiator [15]
Gremlin Swarm [3]
Mortitheurge Willbreaker [4]
Paingiver Beast Handlers (min) [5]
Paingiver Beast Handlers (min) [5]
Swamp Gobbers Bellows Crew [2]
Siege Animantarax [17]
Siege Animantarax [17]

The thought is to tango with turtles and then slap them with Molik. Idk. Seems fast to play and fun. Gremlin Swarm + Makeda feat means I have an unstoppable contesting option against most armies, at least for a turn.

---

Game 1 vs Vyros1 Shadows
Quote
[Theme] Shadows of the Retribution
(Vyros 1) Dawnlord Vyros [+28]
 - Chimera [8]
 - Griffon [8]
 - Griffon [8]
 - Harpy [9]
 - Imperatus [22]
 - Siren [8]
 - Sylys Wyshnalyrr, The Seeker [4]
Arcanist Mechanik [2]
Arcanist Mechanik [2]
Arcanist Mechanik [2]
Narn, Mage Hunter of Ios [0(6)]
Soulless Voidtracer [2]
Soulless Voidtracer [2]
Mage Hunter Infiltrators (min) [8]
Mage Hunter Infiltrators (min) [8]
Spears of Scyrah [9]
 - Soulless Escort (1) [1]


I'm off against a young opponent who is trying some new tools and seems to know her list really well. The scenario is Standoff, so while I can score, she has a huge advantage on the circles. Vyros goes first and gets his stuff in my face while managing my threats. Ouch.

This game turns into a nailbiter of a standoff. Early on I trade the Drake for Narn which in retrospect was maybe bad as that could have been a great infantry clearing tool later. Oh well. I also have to use the bathroom again this match (morning coffee woo) and my Circle opponent from the day before gives me grief. I promise not to lose on clock...

...but turn 4 rolls around, and we still haven't had an alpha, with both of us threatening 15" and me fearing her lights' ability to trade up. The Mage Hunters and Spears further take away my ability to force an alpha or scenario play. The break happens when I feat on the Gremlin Swarm (to pause scenario) and turtles (to ward off the alpha with KD Retaliatory Strikes). Vyros instead Strangleholds Molik...

...but I just have distance to cycle Quicken and put an Animantarax into Imperatus. I Sabatage Impy, and due to not getting his rebirth the turtle puts him down with extreme prejudice. I kill a light as well, jam the turtles up under the Agonizer, but don't protect the Agonizer too well. Makeda and Molik get semi-aggressive behind the turtles and my clock is low.

Vyros feat comes out and the turtles melt, but that's all the attacks she has. On my turn, Molik has a line to charge Vyros, who is on only 1 camp, but to do that 1) he'll eat a free strike from a Griffon, and 2) Makeda needs to get deeper to apply Carnage. I burn clock getting the measurement for Makeda to walk behind the Spears of Scyrah, kill them, and Side Step into application range. Carnage is out by then, as is Quicken on Molik. Gladiator gives rush, enrage goes out, and Puppet Master on Molik as well. My Krea puts a boosted headbutt into the Griffon and misses the 6 she needs. Sad--maybe I should have given her Puppet Master. Molik charges in taking the free strike and loses his Spirit! Ouch. But, time is low and this is it.

I hit the charge and spike the damage. The second initial kills Vyros before I need to Puppet Master. I end with 40 seconds.

Assassination win

Holy crap that was an insane game. I'm not used to my opponents being so patient, and having Cats to feat on would have let me start the fight much sooner, as is my preference.

Game 2 vs Barnabus1 Will Work for Food
Quote
[Theme] Will Work for Food
Bloody Barnabas [+28]
 - Blackhide Wrastler [16]
 - Blackhide Wrastler [16]
 - Ironback Spitter [15]
 - Ironback Spitter [15]
 - Targ [4]
Alten Ashley [0(6)]
Bog Trog Mist Speaker [4]
Eilish Garrity, the Occultist [0(5)]
Kwaak Slickspine & Gub, Croak Sorcerers [4]
Lanyssa Ryssyl, Nyss Sorceress [4]
Orin Midwinter, Rogue Inquisitor [5]
Swamp Gobber Chef [1]
Thrullg [0(6)]
Wrong Eye [17]
Swamp Gobbers Bellows Crew [2]

This one was against a certain notorious intern. There was a nice forest in the middle of the table. Barny and support staff went up the middle with a couple of beasts getting in each circle. I positioned to threaten his heavies already but not be threatened back. He moved to within 14" of Molik and behind his beasts, and also in threat of a turtle if I could kill a Thrullg that was blocking. Barny was camping 2 or 3. I killed the Thrullg with the Drake and the one Turtle put Barnabus on the floor. The other one knocked down a Wrastler that was in front of him, hurting it pretty badly (though not killing it; this would have been bad as Barny would have gotten transfers). Molik walked up and murdered Barnabus on the floor.

Assassination win

My opponent said that, with the way the threat ranges worked out, he felt his only move was to camp enough to make my assassination dicey and hope I commit and fail. Fair enough. I got a sweet Line of Sight die for my trouble.

Game 3 vs Ossyan Defenders of Ios
Quote
[Theme] Defenders of Ios
Lord Arcanist Ossyan [+28]
 - Manticore [14]
 - Manticore [14]
Eiryss, Mage Hunter of Ios [0(7)]
Priest of Nyssor [0(4)]
Cylena Raefyll & Nyss Hunters (max) [19]
 - Soulless Escort (1) [1]
Heavy Rifle Team [0(4)]
Heavy Rifle Team [4]
Ryssovass Defenders (max) [16]
 - Soulless Escort (1) [1]
Arcantrik Force Generator [17]
Arcantrik Force Generator [17]

This was against Michael Ireland, who was set to play in the invitational after. His shooting scalpeled out my Krea and Drake early, so I was immediately panicked. However, he set up to trade Manticores for Turtles or heavies, and I wound up taking both Manticores and reaching wayyy back to kill one of the Crickets using a turtle and Molik. That might have been greedy, as I lock Molik in the feated response, but the dice gods smiled upon me and both turtles survived their respective waves of charging weapon-masters.

I misplayed Makeda's application of Carnage over such a wide battlefield and was unable to keep with with the infantry damage backed by the AFG that was now basically out of reach. Ultimately I lost all my stuff and was headed for a scenario loss. Then I clocked.

Clock loss

Still a pretty interesting game even if I was only saved for a turn by terrible dice from my opponent. I wonder if I could have used Tramples or impact attacks to manage the infantry better. A Scarab Pack would have been a huge help.

Since my opponent was going to the invitational, I advanced into the "King of the Hill" bout on behalf of our scramble. Oh god.

---

Game 4 vs Doomshaper2 Power of Dhunia
Quote
[Theme] The Power of Dhunia
Hoarluk Doomshaper, Rage of Dhunia [+27]
 - Dire Troll Mauler [15]
 - Earthborn Dire Troll [14]
 - Sea King [36]
 - Troll Axer [10]
 - Trollkin Runebearer [0(5)]
Janissa Stonetide [0(4)]
Lanyssa Ryssyl, Nyss Sorceress [4]
Troll Whelps [0(4)]
Troll Whelps [4]
Dhunian Knot [6]
Krielstone Bearer & Stone Scribes (max) [9]
 - Stone Scribe Elder [3]

So the Sea King threatens 19". My opponent was tired and drunk and gave me the Mauler and Earthborn, each out of Krielstone. A turtle killed each, one needing Quicken. We had some awkwardness regarding the intended position of a gobber cloud but at the end of the day the Sea King had an assassination run on Makeda. It failed due to the Agonizer and needing to use his off-weapon; Makeda survived on one box.

In response, one turtle killed the Krielstone, the other killed the Axer and took some potshots into the Sea King, the Gladiator killed the Sea King (maybe with some Jackhammers), and Molik killed a contesting Lanyssa to put me up on Scenario.

My opponent conceded


Game 5 vs Goreshade3 Dark Host
Quote
[Theme] Dark Host
Goreshade, Lord of Ruin [+27]
 - Deathripper [6]
 - Deathripper [6]
 - Desecrator [14]
Bane Lord Tartarus [0(6)]
Darragh Wrathe [9]
Necrotech [2]
Necrotech [2]
Bane Knights (max) [15]
Bane Warriors (max) [16]
 - Bane Warrior Officer & Standard [0(5)]
Bane Warriors (max) [16]
 - Bane Warrior Officer & Standard [0(5)]
Wraith Engine [15]

Lots going on in this game, but it was my first time against post-CID banes and any of the Cryx themes. I compounded an uphill battle by doing stupid things (like not remembering that the Engine was corporeal after it had attacked) and my stuff was ground away. I kept fighting to the bitter end, though, and Makeda personally killed the Desecrator. Woo.

Attrition/scenario loss, all the banes closing in

We ended the Scramble early as we were all just done for the night.

---

But then, a drunk Jamaican guy asked if I wanted a game, and I was getting into the Bulleit myself, so I accepted.

Seriously, his Jamaican Protectorate was awesome. I couldn't not play against it.

I switched back to Morhgoul2 to cleanse my palate:

Quote
Suppon Cannoneer Eilish
[Theme] Winds of Death
Lord Assassin Morghoul [+29]
 - Cyclops Shaman [8]
 - Cyclops Shaman [8]
 - Cyclops Shaman [8]
 - Titan Cannoneer [17]
 - Aptimus Marketh [0(5)]
Eilish Garrity, the Occultist [5]
Extoller Soulward [3]
Extoller Soulward [3]
Mortitheurge Willbreaker [0(4)]
Paingiver Beast Handlers (min) [5]
Paingiver Beast Handlers (min) [5]
Venator Slingers (min) [8]
Siege Animantarax [17]
Siege Animantarax [17]

I really wanted to try Eilish, though he has no particular synergy with Morghoul. I'd actually be most excited to try him with Makeda due to her feat keeping him alive, but Gremlins with her are just so tasty.

My opponent's list:

Casual vs Amon Creator's Might

Quote
[Theme] The Creator's Might
High Allegiant Amon Ad-Raza [+29]
 - Castigator [12]
 - Crusader [10]
 - Dervish [7]
 - Dervish [7]
 - Dervish [7]
 - Sanctifier [14]
 - Templar [15]
Eiryss, Mage Hunter of Ios [7]
The Covenant of Menoth [0(4)]
Vassal Mechanik [1]
Vassal Mechanik [1]
Vassal of Menoth [0(3)]
Vassal of Menoth [0(3)]
Wrack [1]
Choir of Menoth (min) [4]
Vessel of Judgment [18]

I think we were playing Recon II but it hardly mattered. We tangled early, with him keeping No Spells on his jacks since I have magic guns in spades. My opponent had gone first so I couldn't choke him off of scenario with my assassination threat, and generally he shoved Fort Kickass up the table. The Sanctifier is a huge pain for Morghoul2 as it cancels Shadow Play, though I have yet to really make good use of that spell.

The Vessel was putting out a lot of pressure, but I was able to essentially trade a Turtle for the three Dervishes with some friendly dice and gun support. Not great, but not terrible. The Covenant had been doing No KD which limited the Turtle effectiveness as well.

Then the jacks got in my face with the Book saying no Spells. This made Morghoul very sad, but I commited him anyway and killed a Sanctifier. I Blinded some stuff to hopefully blunt the reprisal. Eilish stripped Fortify from his Templar which was nice, but at the end of the day my Cannoneer could not get the kill done. This was fair. Sprint would have been great, but as it was I did not have it, so Amon feated to fuel his jacks in through Blind and Morghoul got pasted.

Assassination loss

Fun game and the first time all weekend I'd done work with Morghoul. It made me see that I really want the Archidon, which brings us to the following weekend. My plan for now is to tweak the Morghoul list, as I really enjoy the way it plays.

------
4
Warmachine and Hordes General / Re: Muse On Store Updates
« Last post by magonus on November 16, 2017, 08:15:06 PM »
Will you be doing an upgrade pack for the Troll eratta/Northkin?
5
Warmachine and Hordes General / Muse on Minis TROLLISODE
« Last post by Sc077y on November 15, 2017, 11:40:43 AM »
Questions?
Comments?
Concerns?

you will need to direct them to Nigel....I have to go to the Dr. Office about this...uhh...condition lasting longer than 4 hours....
6
Warmachine and Hordes General / Re: Muse 332
« Last post by misomiso on November 15, 2017, 03:41:17 AM »
Guys why no prerambles recently?

No Thor: Rag discussion? No Stranger things Season 2 review?

So disappointed :-(.
7
Warmachine and Hordes General / Re: Muse 332
« Last post by Frejdruk on November 15, 2017, 03:34:42 AM »
I think Menoth might be another difficult match up for Haley3, and some very extreme ARM skews like Baldur2 gargantuans and maybe Karchev 7 heavies or something. ARM lesser than that shouldn’t be a huge issue I think, the list hits very hard. You’re also running Thorn so you should be able to handle lots of heavies by disrupting some and killing them over a few turns.

Rasheth I’ve only played vs once (and with only one turtle) but I don’t think that should be a huge issue. Second turtle does probably make it harder though.
8
Warmachine and Hordes General / Muse 332
« Last post by spikevash13 on November 14, 2017, 06:26:45 PM »
Its up and stuff

Figured I'd post here cause 2 people who play it are here. Haley 3 talk sounded like Brent just said ret and Lucant are the things she is worried about. I assumed there are a few more as high armor seems bad.

I'll caveat this as I am newer to the list of course (like 5ish games similar build). But I played against rasheth 2 turtles, 2 shaman, other stuff last night and just got wrecked. The long distance breath of corruptions as well as turtle range (and can see through clouds with the extoller soulward, soon minions will have a solo that has guidance too) was pretty sad. And I wasn't sure I had enough to hit back to kill the turtles, especially with krea animus up as well

My list was
Haley3
grenadierx2
Thorn
min trenchers
max longgunners +ua
hitch
finn
dog
ragman
2xexpress teams
2x busters
aiyana and holt with murdoch

I wish I could fit gibbs in for ragman, I had him before (and more normy trenchers) but not thorn, who I've been talked into taking.
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Warmachine and Hordes General / Re: FireTeam Core episode 4!
« Last post by whiteout on November 14, 2017, 07:52:06 AM »
awesome! Even though I haven't played infinity in a while I still enjoyed your guys podcast quite a bit.
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Warmachine and Hordes General / Re: FireTeam Core episode 4!
« Last post by Obeisance on November 13, 2017, 09:53:30 PM »
I kept hearing US WMH player names in Mayacast. Hooray.

Guess I gotta listen now.

Pokemons for all.
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