logo


Chunder from Downunder – Super Series Sydney


Hello Amusing Musingerers, today I have  an actual tournament report. The gods of work aligned to send me to Sydney the week before the Sydney Super Series qualifier. For those who might not know, the Super Series is a series of qualifier events run across Australia, culminating in the players that qualify competing in the Super Series final at the end of the year.

For details of the various events, and to find if and when there is a heat near you, follow the link below:

Oz Super Series

I brought my Skorne along to this event, and my expectations were mixed. On the one hand, I had only been playing Skorne (and Hordes) regularly for a couple of months. So though my expectations weren’t very high, I still definitely wanted to give qualification my best shot. I would need to go undefeated to qualify, something I have yet to manage in any event – I pretty much always punt one game per event, though my two previous Super Series hitouts I’d managed to avoid that problem, so I was hoping it would be a thing of the past.

My two lists were:

Lord Arbiter Hexeris (*6pts)
* Cyclops Savage (5pts)
* Cyclops Shaman (5pts)
* Bronzeback Titan (10pts)
* Titan Gladiator (8pts)
* Titan Sentry (9pts)
Paingiver Beast Handlers (Leader and 3 Grunts) (2pts)
Venators Reivers (Leader and 5 Grunts) (5pts)
* Venators Reiver Officer & Standard (2pts)
Venators Slingers (Leader and 9 Grunts) (6pts)
Agonizer (2pts)
Extoler Soulward (2pts)

This eHexeris list is the one I am more confident in. I feel it is a lot more versatile and able to take on my tougher matchups like Cryx and Saeryn.

My second list:

Supreme Aptimus Zaal & Kovaas (*5pts)
* Cyclops Brute (5pts)
* Cyclops Savage (5pts)
* Cyclops Shaman (5pts)
* Titan Gladiator (8pts)
* Aptimus Marketh (3pts)
Paingiver Beast Handlers (Leader and 3 Grunts) (2pts)
Praetorian Karax (Leader and 9 Grunts) (6pts)
Tyrant Commander & Standard Bearer (3pts)
Venators Slingers (Leader and 9 Grunts) (6pts)
Ancestral Guardian (3pts)
Ancestral Guardian (3pts)
Extoler Soulward (2pts)
Hakaar the Destroyer (4pts)

I was not as confident in this list, but felt it would be good for a couple of reasons. I didn’t expect my opponents to be familiar with Zaal, and I felt there would be matchups it would be excellent in. As long as I could get one of those matchups, I could play Hexeris the remainder if need be.

 

Game 1 – Anthony Tortorici – Legion

Ouch, first game was going to be a tough matchup. I knew Anthony would go for Saeryn, so I opted for eHexy, as his shooting gives me much better options on feat turn.

From memory, Anthony’s list was:

Saeryn

2 Angelius

2 Scytheans

Seraph

2 Shredders

2 Forsaken

2 Shepherds

 

The scenario was Bunkers, which I knew would be a struggle vs. Saeryn. I could have played it safe and camped in his zone and made it an attrition game, but I’m really still testing my Skorne, so I elected to go for it. I sent the Slingers and Reivers to the Legion zone, with the Shaman and Savage as backup in later turns. I sent the Sentry, Bronzeback and Gladiator to the other zone.

I put Ashen Veil up on the Slingers that I had in the zone, hoping to prevent the Angelius’ killing a few to give me a better toehold in the zone. I was left with two after Anthony’s turn 3 (none in the zone), meaning Anthony scored first. He’d also feated, so it was going to be hard to stop him. I went after the closest Angelius with everything I could muster. I managed to kill it, but Respawn triggered and it jumped into melee. I got a boosted aimed  Shaman shot, and two boosted Hellfires from eHexy’s feat, but none of this was able to hit the Angel (I needed 11 on 3 dice), meaning I couldn’t finish it off. This was bad news, as with the two Angels he would probably be able to clear the zone, whereas with one I think it would have been difficult, even with the assistance of the Raptor reinforcements.

My beasts were dominant on my point, killing one Scythean and crippling another, though the Bronzeback disappointed by failing to hit the Seraph with its initials after charging out of control area. In Anthony’s turn, he swiftly cleared the zone and scored the second point for the win.

Lessons learnt – this matchup is probably too hard for me to really be able to play for scenario. Considering it was timed turns, I think I would have won and attrition battle at dice down. If it was deathclock, I’m not entirely surely would have had time to do it that way – I’ve yet to play Deathclock, so I’ll need get cracking testing that format for Gencon.

 

Game 2 vs. Chris Linning – Retribution

The scenario was Destruction, so Ravyn was a pretty obvious choice for Chris. It was a fairly typical Ravyn list, with MHSF, Invictors, Phoenix and Hydra. I decided to go with Zaal, as I thought I would need to jam Chris heavily to have any shot at denying him the scenario win by blowing up objectives. Fortunately I won first turn.

Chris is fairly new to the game, and fortunately for me he didn’t think to counter jam me to keep models clear of his Invictors and jacks. This allowed me to jam him up after he knocked over the first objective and start the delay and attrition game. The clock was ticking though, as he had two MHA’s making their way to the other objective. In the end, the Kovaas was able to clear a lane for a Last Standed Brute to charge Ravyn, and that was game.

 

Game 3 – Jake – Legion

Can’t recall Jake’s last name, he was one of the Canberra crew though. Assuming Saeryn again, I was pleasantly surprised when he chose eThags, who I think eHexy has a good matchup against.

His list was something like:

Thags

2 Angelius

Scythean

Typhon

2 Shepherds

Forsaken

Warmongers

War Chief

 

The scenario was Incoming. I got first turn, and moved up fairly cagily with my beasts. My Slingers and Reivers were able to make short work of the objective, which would hopefully force Jake to fight on my terms, since he lacked much ranged power, meaning I would be able to score my one point while he couldn’t.

This was how the game went. Forced to come to me, I was able to get the alpha strike on the Legion and kill a Scythean and do a lot of damage to the Warmongers, as well as a bit of incidental damage to Typhon.

In return, Jake managed to kill the Bronzeback, though it took both Angels and eThags himself to do it, again giving me another chance to charge in the following turn.

Unfortunately, this is where I decided to punt the game. A good plan would have been to kill at least two of the beasts while clearing out the rest of the Warmongers. This would have left me with two heavies plus a light vs. eThags, a Shepherd, maybe one Angel, and a Warchief, with me also have almost a full unit of Venators still. I would have put Black Spot up on Typhon and went after an Angel with the Gladiator and Typhon with the Sentry. Both were already damaged, so chances were pretty good.

Instead, I decided to go for a caster kill. I also decided to kill the Angel that was in my charge lane first instead of just throwing it at eThags. So Hexy charged in and Black Spotted eThagrosh, leaving himself on zero Fury. The Gladiator made short work of the already beat up Angel in the way, and made a decent start on the other one. Then as Thags reaved the Fury I realised that plan B wouldn’t work. So I went after Typhon, and killed him.

 

I still had quite a lot to activate, but ran out of time. I managed to squeeze in a quick boosted shot on Thagrosh from my Extoller, which did 10 damage I expected him to transfer, but instead Jake made a Shredder. He then Scourged to knock down the Sentry and take Locker out of the equation, which allowed the shredder to walk in and kill Hexy with Manifest Destiny up.

Lesson learnt: to be honest I seem to have trouble learning this lesson.  I often get into excellent attrition advantages only to squander them my making some ridiculous low percentage caster kill attempt. I did it against Flanzer at Gencon, and again here. Had I not done this, the game was almost certainly in the bag.

 

Game 4 vs. Stan Veneros – Menoth

Stan elected to use Reznik, and I picked Zaal. Stan had all 3 Menoth heavy character jacks, plus a couple of units of Daughters. Stan had never played Zaal before, and it’s a very steep learning curve. Once we got into the grind, I was able to force Avatar to Enliven away with Slingers, which opened up a charge lane for the Kovaas on Reznik during feat turn. The Gladiator went in and finished clearing it by killing Fire of Salvation and severely hurting Avatar with Last Stand on, and then I was able to cycle Last Stand onto the Kovaas and belt Reznik for the win.

So ironically, I lost both games with eHexeris, and won both with Zaal.

All in all, I was pretty happy with both lists, I just need to play better with eHexy than I did, though I thought I was a bit unlucky in the Saeryn game. I think Tiberion instead of the Sentry when he comes out will be a big upgrade to the eHexeris list, as not being able to be moved will really help to hold zones.

The plan is to start getting a lot of Deathclock games under my belt next. I also got hold of a Cyclops Raider, so I’m keen to start giving it a go. I could definitely see it working in Zaal – giving the Extollers and Zaal himself much more scope to use their gun.


  1. chunky04 Reply

    Note to self, preview before I publish – shoulda bolded the game headings- sorry folks.

  2. FearMeMortals Reply

    I have a pretty similar take with eHexy. Plays a lot like pSevvy.

Leave a Reply

Connect with Facebook

*

captcha *