The Alchemist Formula – Calculus
Oct26

The Alchemist Formula – Calculus

Next up for the Alchemists is Calculus, one of two central midfielders for the team. Stats Calculus is on the faster side with a higher than average MOV stat. He has low-ish TAC, standard KICK, with average DEF and a point of Armour, which is not that common in the Alchemists. INF is perfectly average too. Character Traits Poison Fumes – Move or activate within an inch of Calculus and you’ll be poisoned. Granted, she can’t just wander...

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Klaw Plays Trolls pt 9: Guess Who’s Back!
Oct26

Klaw Plays Trolls pt 9: Guess Who’s Back!

Grissel. Grissel is back, I was never gone. Anyway. We had this little Steamroller event last Saturday, relaxed atmosphere, single list, 42 points. I wanted to play Trolls again, it’s the time of year that still qualifies as “after the WTC”, so it was time for a trip to the dojo. Trolls are in a very strange place nowadays. It seems that Flanzer’s legacy continues to linger1, and that the only recent release...

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The Alchemist Formula – Flask
Oct23

The Alchemist Formula – Flask

Time for the obligatory cute mascot chat… what do you mean a little robot can’t be cute? He’s carrying all kinds of cool chemicals on that tray, don’t you know! Let’s talk Flask. Stats Flask is actually faster than you might think. His KICK is pretty standard for a mascot, and his TAC isn’t going to excite you. Low-ish DEF is boosted by good ARM, with standard INF for a mascot to round out his stat line. Character Traits Light...

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The Alchemist Formula – Midas
Oct19

The Alchemist Formula – Midas

It’s time to take peek into the lab and see what the Alchemists have cooked up… what do you mean only the Bear can do cheesy intros?! As ever, let’s start out with the Captain for the team, Midas. Stats Midas’ stats pretty much gives you the idea that he is more about agility than brute force, with higher than average MOV, good KICK, high-end DEF, and no ARM. He has a higher than normal max INF, with the standard captain-level TAC....

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Baffo’s Red Army of DOOM 04 –  Doom Hunters
Oct15

Baffo’s Red Army of DOOM 04 – Doom Hunters

Next in our campaign to expand the Orgoth empowered Red Army of Doom we shall realize an old idea I got back in Mk1, influenced by the video game God of War: Doom Hunters (aka Doom reaver-ed Man Hunters). The reason I say this idea was somewhat inspired by Kratos, is mainly in the shape of my solos’ weapons; instead of the stock over-sized axes I wanted to arm them with ‘short swords/cleavers’ with the outline of...

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Fermenting the Brewers – Team Talk
Oct12

Fermenting the Brewers – Team Talk

Welcome to the last post in the Fermenting the Brewers series. Like all the other Guildball teams, there are some nice synergies between players. First up, two things the Brewers bring to the game in spades are Knockdown and Pushes (only Friday can’t Knockdown). This is how they play; they knock you down so you can’t stop them from scoring. They also bring Tough Hide and lots of ARM, which means that when you hit them you won’t be...

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