Breaking the Rubber-Band
Dec17

Breaking the Rubber-Band

This is a beginner article about a common game mechanic, some fools playing with dice and how both concepts relate to Warmachine and Hordes.  I’m going to walk you through what a rubber band is (the common game mechanic), how they’re made, and how you can apply this to your Warmachine and Hordes shenanigans. Definition:  A rubber band is a gaming element that constrains players performing well and/or assists players performing poorly...

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I Get By with a Little Help…
Nov28

I Get By with a Little Help…

This is a mid-level math article with a tool for CMA/CRA coordination.  One of the things I love most about miniature gaming are the people.  Make no mistake; I’m not saying its all roses.  What I am saying is that, like a garden, Warmachine’s gaming community is incredibly welcoming, uniquely fragrant and rarely (if ever) you need to keep an eye out for pieces of shit.  🙂 I’ve recently been acquanted with a particularly welcoming...

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Delayed… Decision… Mechanics…
Nov04

Delayed… Decision… Mechanics…

  This is a mid-level article on delaying decisions and the lengen… *wait for it*… dary power it can offer you in a game of Warmachine and Hordes.  I promise this article will not end up reading like a Starfleet Academy article on temporal mechanics.  Oddly enough, much of what I’m going to talk about is time, sequence and options. You hear and read about the big players talking about Order of Operations (OoO) all the...

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Non-Dojo Game Theory 2
Aug13

Non-Dojo Game Theory 2

This is a follow up article to “Non-Dojo Game Theory 1”.  I started with a brief description of game theory, pay-off grids and competitive interaction.  This is another deep math article but interesting food for thought that I’ll try to make as digestible as possible.  I’m going to describe another ‘game grid’ and how you can think about acting should you find yourself in either scenario. First, The Hawk-Dove Game. The name of the...

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Non-Dojo Game Theory 1
Jul08

Non-Dojo Game Theory 1

    There’s a branch of quantitative analysis (nerd math) called Game Theory.  While the word “theory” is in there, I’m not going to pontificate about Hunters under Ossyan’s feat or anything like that.  What I am going to show you is a pretty deep frame work for looking at interactions between two intelligent players.  Oh… and I’ll tie it into Warmachine and Hordes for good measure. Math needs pictures so let’s get into the...

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