The Blue Baron Back with another installment of And Now For Something Completely Different. Up today is Malifaux. I’ve wanted to take some time and get a few games in before posting. I received the mini rule book at Adepticon and read through it. A few friends play and I’ve been borrowing their models to get some games in.
One the first things that jumped out at me was how similar the rule system is to Warmahordes. You’ll find a lot of the same verbage eg. within vs completely within and pulses vs auras. there are melee attack values, ranged attack values, casting values, melee ranges and so on. The game works off of an alternating activation system, the old you go, I go, you go. Each model gets 2 actions. Move and shoot, or move twice. There are also some zero actions which can be done in addition to the 2 normal actions. One of the main draws of this system is the lack of dice. I really can not stress enough how excited this made me. Dice don’t like me, FACT! Instead the system uses a deck of cards called the fate deck. These are numbered 1-13 have four unique suits. There are also two jokers, a black joker (the bad one) and a red joker (the good one). Every turn you draw a hand of cards to be used to cheat fate (see below) or for other types of actions.
Most conflicts are resolved through duels. This is where the attacker flips a card and add the total to a give stat while the defender does likewise. This can be modified by either cheating fate (playing a card from your hand to replace the card flipped) or using a soul stone to flip an additional card. This is added to the total of your other card, where cheating fate replaces a card. There are modifiers which can make you flip additional cards and take the highest / lowest (analogous to Ashlynn’s Roulette feat or the hand of fate spell). Depending on how well you beat your opponent on the duel you will take a positive or negative modifier on to the damage flip. Weapons have three levels or damage: weak, moderate, or severe. The card flipped determines the amount.
As I said above playing Warmachine helped me digest the rules faster. While I’m still not great I can get through a game. I’ve been playing with the Viktorias recently. They are part of the outcast faction which is basically mercenaries. The other factions are the guild (basically Johnny law), the archanists (magic people), the Neverborn (demon monster types), and the resurrectionists (necromancer types). They are different from most leaders as there are 2 of them. They work by playing off each other. Any spells one casts can benefit the other. They can also switch locations or ever pull them to each other. This allows some slingshot type maneuvers. With them I was running ronin. These are basically female samurai types with a sword and a pistol. The Viktorias have a very expensive spell that can turn a ronin into a Viktoria if one of them should die. I was playing for that one game but didn’t get the cards I needed so it ended up blowing up in face costing me some points. I also had a convict gunslinger who seems to be a bit overpowered. He has the equivalent of gun fighter so he shoots in melee. The part that gets a little over the top is that he can use both action to get 3 pistol shots. His shots have a trigger that if you use a certain suit it gives him a bonus attack. When you have a hand of cards you can sometimes get up to 6 shoots in an activation just decimating models. The last person I used was Taryn. She’s basically a big tough beat stick. 3 inch range, she gets a free melee attack every activation and ignores armor.
The first game I played was vs my friend jack. He ran McMourning from the Ressurectionists. The guy is melee monster. His character is a mortician that… experiments. Jack ran McMourning with his companion zombie chihuahua, his assistant, a hand full of stitched together dogs and some samurai zombies. The pictures attached are from that game. McMourning was butchering some of the dogs for spare parts and summoned up some flesh golem. I eventually got beaten to a pulp.
My second game was against Rob at the club. He was running Colette. She’s a showgirl. One of her tricks is summoning doves that fly around and explode on all of your nice things. He also ran a pair of dancers with mannequins and an angel type lady who is a combat machine, Kaeris I think. His force had little shooting and I was able to (with some help from the convict) mow down his front line and put him on his heels.
So overall I’ve really been enjoying the game. I put in an order for some guild guys to start my own force. If you have any questions or comments feel free to post them.