And Now For Something Completely Different: Help me make my IKRPG Character

The Blue Baron here today to ask for you help making my IKRPG Character! I’ve found myself paralyzed by all the options and have been spinning in circles since the book has been released. Won’t you please help a poor soul with crippling Ohh Shiny syndrome?

Some details to get us started. I asked what the direction of the campaign would be. My DM shrugged and said it is a sandbox but that we start out as mercs employed by Cygnar.  Also another gamer put together a Fell-Caller so that’s out.

So they way it goes in my head I’ve been able to rule out some specific classes. First out is the Iron Fang, since its Khadoran in origin and I’d have a hard time being employed by the Crown. The DM also has concerns about Warcasters so I’m cutting that out of the choices just to be safe.Same thing with warjacks at this point so the Mechanic is out.  Also since we’re mercs, I can’t see the Stormblade class being all that viable.

Enough of what we can’t do and on to what we can!

Races: I’m open to basically anything that isn’t a filthy Khadoran.

Archtype will be kinda dependent on my career and race so I can’t really pick this out until later on.

Classes: I’ll list them up with some thoughts about what I’ve thought about them. oh, and they’ll be in alphabetical order, because I’m basically flipping through the book.

Alchemist: An Iconic IK character type. I have fun ideas of running an alchemist cutthroat. He drops smoke bombs for cover as he comes in and knifes the enemy. This seems like a good sort of support type class to help with healing so I think this might be needed by one of us.

Arcane Mechanik: Another fun class that can help support everybody’s need for cool stuff. The issue here is that they do a lot for warjacks with spells and since we won’t have on for a while I worry that I’ll have a lot unused.

Arcanist: Can’t go wrong with magic. I could see having fun with that.

Aristocrat: I have a hard time imagining him fitting in mercs and the like but if Ragman can do it, it’s a viable option.

Bounty Hunter: I’ve spent a lot of time looking at this class, but my main worry is how useful the specialization will be in non-lethality will be since I know one of the guys what a Khornite in another life.

Cutthroat: Another one I’ve spent some time looking at. Sneaky stabby sounds fun but if i don’t want 2 handed fighting some of his skills go bye bye.

Duelist: Looks cool but I’ll admit I haven’t read too much on it.

Explorer: I like the breadth of the explorer but i don’t know if I’d be doing too much “exploring” as our job will be going places and doing things people already have been.

Gun mage: Heck yeah, the only issue with this is the GM really want to run one and I don’t want to ruin his fun by making one.

Highwayman: I like the look of this class and it feels very merc-y but I worry about the horse and mounted skills since I’ll be the only one with a horse to start.

Investigator: I have trouble seeing where he would fit in, but I like the skills and boosted PER rolls.

Knight: I think this is a bitchin class but worry about a knight doing mercenary work.

Mage Hunter: like it, not sure what I’d do with it or how it would fit in.

Man-at-arms: Nice tanky option that I’m sure will see some use.

Military officer: Another good merc option that adds variety of skills.

Pirate: Maybe? but I think it’s all land based.

Pistoleer: Another really cool class that could work.

Priest: I can’t see that class really doing the mercenary lifestyle. Menoth would be ticked off , and Morrow would be a sad panda.

Ranger: This would be a pretty fun career to run.

Rifleman: Again a nice one that could work.

Soldier: See above.

Sorcerer: I think it would be fun but if you suggest this, you are required by law to give me an element to go with it: earth, fire, wind, water, heart.

Spy: Great skills but not sure it will fit the job.

Thief: I like the class, but I don’t want to get yelled at like John did.

Trencher: I could see an ex-trencher going into the merc field. My dream character here is an Ogrun trencher with a battle cannon with a big ass bayonet attached.

Those are the options. I find myself getting really into one career and then having trouble putting in a second. I want them both to fit together but then if they overlap too much I worry that I’m wasting opportunity. I really like being able to pick two careers but it seems to just make things difficult for me.

So really, just let me know what you think a badass character would be for me to play. I have to talk to John and / or Carl to see if I can make this contest-y. I came across some board games from Gen-Con that I don’t want.



Author: The Blue Baron

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